Difference between revisions of "Walk-through for Dwarven Solipsist/Level 3"
From Tales of Maj'Eyal
(Created page with "Main Page: Walk-through for Dwarven Solipsist ''This is under development and is a SAMPLE only'' Previous Level Next Level {| class="wikitable" ...") |
|||
(13 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
Main Page: [[Walk-through for Dwarven Solipsist]] | Main Page: [[Walk-through for Dwarven Solipsist]] | ||
− | + | [[Walk-through for Dwarven Solipsist/Level 2|Previous Level]] | |
+ | [[Walk-through for Dwarven Solipsist/Level 4|Next Level]] | ||
− | [ | + | *** '''[http://forums.te4.org/viewtopic.php?f=60&t=38222 Post your comments, questions, ideas here at the ToME forum]''' |
− | + | ||
{| class="wikitable" | {| class="wikitable" | ||
!colspan="8"|Level 1 | !colspan="8"|Level 1 | ||
|- | |- | ||
− | |colspan="2"|Class||colspan="2"|Generic||style="color: blue;"|Main Hand||mossy mindstar||style="color: blue;"|Ring 1|| | + | |colspan="2"|Class||colspan="2"|Generic||style="color: blue;"|Main Hand||nature's mossy mindstar||style="color: blue;"|Ring 1||marksman's copper ring of frost (+22%) |
|- | |- | ||
|style="width: 20%; color: green;"|Distortion||0/0/0/0||style="color: green;"|Dwarf||1/0/0/0||style="color: blue;"|Off Hand||mossy mindstar||style="color: blue;"|Ring 2||-- | |style="width: 20%; color: green;"|Distortion||0/0/0/0||style="color: green;"|Dwarf||1/0/0/0||style="color: blue;"|Off Hand||mossy mindstar||style="color: blue;"|Ring 2||-- | ||
|- | |- | ||
− | |style="color: green;"|Dream Smith||0/0/0/0||style="color: green;"|Survival|| | + | |style="color: green;"|Dream Smith||0/0/0/0||style="color: green;"|Survival||1/0/0/0||style="color: blue;"|Hat||--||style="color: blue;"|Amulet||inertial copper amulet |
|- | |- | ||
− | |style="color: green;"|Psychic Assault|| | + | |style="color: green;"|Psychic Assault||3/0/0/0||style="color: green;"|Dreaming||1/0/0/0||style="color: blue;"|Armor||spellwoven linen robe of nature||style="color: blue;"|Tool||elm wand of illumination [power 5] (5 cd) |
|- | |- | ||
− | |style="color: green;"|Slumber||0/0/0/0||style="color: green;"|Mentalism|| | + | |style="color: green;"|Slumber||0/0/0/0||style="color: green;"|Mentalism||1/0/0/0||style="color: blue;"|Cloak||--||style="color: blue;"|Light||-- |
|- | |- | ||
|style="color: green;"|Solipism||1/0/0/0||style="color: green;"|Feedback||1/0/0/0||style="color: blue;"|Gloves||--||colspan="2"| | |style="color: green;"|Solipism||1/0/0/0||style="color: green;"|Feedback||1/0/0/0||style="color: blue;"|Gloves||--||colspan="2"| | ||
|- | |- | ||
− | |style="color: green;"|Thought-Forms|| | + | |style="color: green;"|Thought-Forms||3/0/0/0||style="color: green;"|Dream Forge||0/0/0/0||style="color: blue;"|Belt||--||colspan="2"| |
|- | |- | ||
− | |style="color: green;"|Discharge||0/0/0/0||||||style="color: blue;"|Shoes|| | + | |style="color: green;"|Discharge||0/0/0/0||||||style="color: blue;"|Shoes||--||colspan="2"| |
|- | |- | ||
|style="color: green;"|Nightmare||0/0/0/0||||||style="color: blue;"|Ammo||--||colspan="2"| | |style="color: green;"|Nightmare||0/0/0/0||||||style="color: blue;"|Ammo||--||colspan="2"| | ||
Line 33: | Line 33: | ||
|Stat Dist.:||colspan="7"|WIL +3 | |Stat Dist.:||colspan="7"|WIL +3 | ||
|- | |- | ||
− | |Zones Completed:||colspan="7"| | + | |Zones Completed:||colspan="7"|Escape from Reknor 2 |
|- | |- | ||
− | |Comments:||colspan="7"|- | + | |Comments:||colspan="7"|Make sure you hide behind thought-form and Norgon! |
|- | |- | ||
|Added to Inventory:||colspan="7"|---------------------------------------------------- | |Added to Inventory:||colspan="7"|---------------------------------------------------- | ||
+ | |- | ||
+ | |Gold:||colspan="7"|15 | ||
+ | |- | ||
+ | |Purchased:||colspan="7"|---------------------------------------------------- | ||
|- | |- | ||
|} | |} | ||
Line 43: | Line 47: | ||
!colspan="8"|Key Statistics | !colspan="8"|Key Statistics | ||
|- | |- | ||
− | !colspan="8"|STR | + | !colspan="8"|STR 14 Dex 10 Con 13 Mag 8 Wil 27 Cun 14 |
|- | |- | ||
− | |style="width: 18%; color: FireBrick;"|Life||align="right" | | + | |style="width: 18%; color: FireBrick;"|Life||align="right" |109||style="width: 18%; color: FireBrick;"|Psi||align="right" |124||style="width: 18%; color: FireBrick;"|Light||align="right" |2||style="width: 18%; color: FireBrick;"|See Invis||align="right" |0.0 |
|- | |- | ||
− | |style="width: 18%; color: FireBrick;"|Mindpower||align="right" | | + | |style="width: 18%; color: FireBrick;"|Mindpower||align="right" |24||style="width: 18%; color: FireBrick;"|Mental Crit %||align="right" |4||style="width: 18%; color: FireBrick;"|Mind Dmg %||align="right" |0||style="width: 18%; color: FireBrick;"|Mind Penetr. %||align="right" |0 |
|- | |- | ||
− | |style="width: 18%; color: FireBrick;"|Phys Save||align="right" |9||style="width: 18%; color: FireBrick;"|Spell Save||align="right" | | + | |style="width: 18%; color: FireBrick;"|Phys Save||align="right" |9||style="width: 18%; color: FireBrick;"|Spell Save||align="right" |12||style="width: 18%; color: FireBrick;"|Mental Save||align="right" |14||style="width: 18%; color: FireBrick;"|Global Speed %||align="right" |100 |
|} | |} | ||
+ | {| class="wikitable" | ||
+ | !colspan="6"|Infusions/Runes | ||
+ | |- | ||
+ | |style="color: DarkGreen;"|Slot 1||Wild Infusion, physical, 14%, 4 turns, 12cd||style="color: DarkGreen;"|Slot 2||Regen infusion, 60 life, 5 turns, 10 cd||style="color: DarkGreen;"|Slot 3||---------- | ||
+ | |- | ||
+ | |style="color: DarkGreen;"|Slot 4||----------||style="color: DarkGreen;"|Slot 5||----------|| | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | Some thoughts on Survival tree: | ||
+ | * Traps can be very dangerous in certain zones and in vaults, and in the Far Portal particularly, where they mostly summon creatures. So 3/5 Heightened Senses is very helpful. With your high CUN, you will be able to disable most traps easily. So to win on Roguelike, you either avoid the Far Portal, or I would suggest 3/5 for Heightened Senses. I love the Farportal, so I will aim for 3/5. | ||
+ | * Charm Mastery can be very, very helpful, particularly with the Swift Hands prodigy. |
Latest revision as of 13:25, 21 June 2013
Main Page: Walk-through for Dwarven Solipsist
Level 1 | |||||||
---|---|---|---|---|---|---|---|
Class | Generic | Main Hand | nature's mossy mindstar | Ring 1 | marksman's copper ring of frost (+22%) | ||
Distortion | 0/0/0/0 | Dwarf | 1/0/0/0 | Off Hand | mossy mindstar | Ring 2 | -- |
Dream Smith | 0/0/0/0 | Survival | 1/0/0/0 | Hat | -- | Amulet | inertial copper amulet |
Psychic Assault | 3/0/0/0 | Dreaming | 1/0/0/0 | Armor | spellwoven linen robe of nature | Tool | elm wand of illumination [power 5] (5 cd) |
Slumber | 0/0/0/0 | Mentalism | 1/0/0/0 | Cloak | -- | Light | -- |
Solipism | 1/0/0/0 | Feedback | 1/0/0/0 | Gloves | -- | ||
Thought-Forms | 3/0/0/0 | Dream Forge | 0/0/0/0 | Belt | -- | ||
Discharge | 0/0/0/0 | Shoes | -- | ||||
Nightmare | 0/0/0/0 | Ammo | -- |
Commentary | |||||||
---|---|---|---|---|---|---|---|
Stat Dist.: | WIL +3 | ||||||
Zones Completed: | Escape from Reknor 2 | ||||||
Comments: | Make sure you hide behind thought-form and Norgon! | ||||||
Added to Inventory: | ---------------------------------------------------- | ||||||
Gold: | 15 | ||||||
Purchased: | ---------------------------------------------------- |
Key Statistics | |||||||
---|---|---|---|---|---|---|---|
STR 14 Dex 10 Con 13 Mag 8 Wil 27 Cun 14 | |||||||
Life | 109 | Psi | 124 | Light | 2 | See Invis | 0.0 |
Mindpower | 24 | Mental Crit % | 4 | Mind Dmg % | 0 | Mind Penetr. % | 0 |
Phys Save | 9 | Spell Save | 12 | Mental Save | 14 | Global Speed % | 100 |
Infusions/Runes | |||||
---|---|---|---|---|---|
Slot 1 | Wild Infusion, physical, 14%, 4 turns, 12cd | Slot 2 | Regen infusion, 60 life, 5 turns, 10 cd | Slot 3 | ---------- |
Slot 4 | ---------- | Slot 5 | ---------- |
Some thoughts on Survival tree:
- Traps can be very dangerous in certain zones and in vaults, and in the Far Portal particularly, where they mostly summon creatures. So 3/5 Heightened Senses is very helpful. With your high CUN, you will be able to disable most traps easily. So to win on Roguelike, you either avoid the Far Portal, or I would suggest 3/5 for Heightened Senses. I love the Farportal, so I will aim for 3/5.
- Charm Mastery can be very, very helpful, particularly with the Swift Hands prodigy.