Difference between revisions of "Walk-through for Dwarven Solipsist/Level 3"
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Main Page: [[Walk-through for Dwarven Solipsist]] | Main Page: [[Walk-through for Dwarven Solipsist]] | ||
| − | + | [[Walk-through for Dwarven Solipsist/Level 2|Previous Level]] | |
| + | [[Walk-through for Dwarven Solipsist/Level 4|Next Level]] | ||
| − | [ | + | *** '''[http://forums.te4.org/viewtopic.php?f=60&t=38222 Post your comments, questions, ideas here at the ToME forum]''' |
| − | + | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 23: | Line 23: | ||
|style="color: green;"|Thought-Forms||3/0/0/0||style="color: green;"|Dream Forge||0/0/0/0||style="color: blue;"|Belt||--||colspan="2"| | |style="color: green;"|Thought-Forms||3/0/0/0||style="color: green;"|Dream Forge||0/0/0/0||style="color: blue;"|Belt||--||colspan="2"| | ||
|- | |- | ||
| − | |style="color: green;"|Discharge||0/0/0/0||||||style="color: blue;"|Shoes|| | + | |style="color: green;"|Discharge||0/0/0/0||||||style="color: blue;"|Shoes||--||colspan="2"| |
|- | |- | ||
|style="color: green;"|Nightmare||0/0/0/0||||||style="color: blue;"|Ammo||--||colspan="2"| | |style="color: green;"|Nightmare||0/0/0/0||||||style="color: blue;"|Ammo||--||colspan="2"| | ||
| Line 38: | Line 38: | ||
|- | |- | ||
|Added to Inventory:||colspan="7"|---------------------------------------------------- | |Added to Inventory:||colspan="7"|---------------------------------------------------- | ||
| + | |- | ||
| + | |Gold:||colspan="7"|15 | ||
| + | |- | ||
| + | |Purchased:||colspan="7"|---------------------------------------------------- | ||
|- | |- | ||
|} | |} | ||
| Line 51: | Line 55: | ||
|style="width: 18%; color: FireBrick;"|Phys Save||align="right" |9||style="width: 18%; color: FireBrick;"|Spell Save||align="right" |12||style="width: 18%; color: FireBrick;"|Mental Save||align="right" |14||style="width: 18%; color: FireBrick;"|Global Speed %||align="right" |100 | |style="width: 18%; color: FireBrick;"|Phys Save||align="right" |9||style="width: 18%; color: FireBrick;"|Spell Save||align="right" |12||style="width: 18%; color: FireBrick;"|Mental Save||align="right" |14||style="width: 18%; color: FireBrick;"|Global Speed %||align="right" |100 | ||
|} | |} | ||
| + | {| class="wikitable" | ||
| + | !colspan="6"|Infusions/Runes | ||
| + | |- | ||
| + | |style="color: DarkGreen;"|Slot 1||Wild Infusion, physical, 14%, 4 turns, 12cd||style="color: DarkGreen;"|Slot 2||Regen infusion, 60 life, 5 turns, 10 cd||style="color: DarkGreen;"|Slot 3||---------- | ||
| + | |- | ||
| + | |style="color: DarkGreen;"|Slot 4||----------||style="color: DarkGreen;"|Slot 5||----------|| | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | Some thoughts on Survival tree: | ||
| + | * Traps can be very dangerous in certain zones and in vaults, and in the Far Portal particularly, where they mostly summon creatures. So 3/5 Heightened Senses is very helpful. With your high CUN, you will be able to disable most traps easily. So to win on Roguelike, you either avoid the Far Portal, or I would suggest 3/5 for Heightened Senses. I love the Farportal, so I will aim for 3/5. | ||
| + | * Charm Mastery can be very, very helpful, particularly with the Swift Hands prodigy. | ||
Latest revision as of 13:25, 21 June 2013
Main Page: Walk-through for Dwarven Solipsist
| Level 1 | |||||||
|---|---|---|---|---|---|---|---|
| Class | Generic | Main Hand | nature's mossy mindstar | Ring 1 | marksman's copper ring of frost (+22%) | ||
| Distortion | 0/0/0/0 | Dwarf | 1/0/0/0 | Off Hand | mossy mindstar | Ring 2 | -- |
| Dream Smith | 0/0/0/0 | Survival | 1/0/0/0 | Hat | -- | Amulet | inertial copper amulet |
| Psychic Assault | 3/0/0/0 | Dreaming | 1/0/0/0 | Armor | spellwoven linen robe of nature | Tool | elm wand of illumination [power 5] (5 cd) |
| Slumber | 0/0/0/0 | Mentalism | 1/0/0/0 | Cloak | -- | Light | -- |
| Solipism | 1/0/0/0 | Feedback | 1/0/0/0 | Gloves | -- | ||
| Thought-Forms | 3/0/0/0 | Dream Forge | 0/0/0/0 | Belt | -- | ||
| Discharge | 0/0/0/0 | Shoes | -- | ||||
| Nightmare | 0/0/0/0 | Ammo | -- | ||||
| Commentary | |||||||
|---|---|---|---|---|---|---|---|
| Stat Dist.: | WIL +3 | ||||||
| Zones Completed: | Escape from Reknor 2 | ||||||
| Comments: | Make sure you hide behind thought-form and Norgon! | ||||||
| Added to Inventory: | ---------------------------------------------------- | ||||||
| Gold: | 15 | ||||||
| Purchased: | ---------------------------------------------------- | ||||||
| Key Statistics | |||||||
|---|---|---|---|---|---|---|---|
| STR 14 Dex 10 Con 13 Mag 8 Wil 27 Cun 14 | |||||||
| Life | 109 | Psi | 124 | Light | 2 | See Invis | 0.0 |
| Mindpower | 24 | Mental Crit % | 4 | Mind Dmg % | 0 | Mind Penetr. % | 0 |
| Phys Save | 9 | Spell Save | 12 | Mental Save | 14 | Global Speed % | 100 |
| Infusions/Runes | |||||
|---|---|---|---|---|---|
| Slot 1 | Wild Infusion, physical, 14%, 4 turns, 12cd | Slot 2 | Regen infusion, 60 life, 5 turns, 10 cd | Slot 3 | ---------- |
| Slot 4 | ---------- | Slot 5 | ---------- | ||
Some thoughts on Survival tree:
- Traps can be very dangerous in certain zones and in vaults, and in the Far Portal particularly, where they mostly summon creatures. So 3/5 Heightened Senses is very helpful. With your high CUN, you will be able to disable most traps easily. So to win on Roguelike, you either avoid the Far Portal, or I would suggest 3/5 for Heightened Senses. I love the Farportal, so I will aim for 3/5.
- Charm Mastery can be very, very helpful, particularly with the Swift Hands prodigy.