Difference between revisions of "Highborn's bloom (talent)"
From Tales of Maj'Eyal
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− | {{Ability_box|image=Highborn_s bloom.png|name=Highborn's bloom|category_type=[[Race (category type)|Race]]|category=[[Higher (category)|Higher]]|require= | + | {{Ability_box |
+ | |image=Highborn_s bloom.png | ||
+ | |name=Highborn's bloom | ||
+ | |category_type=[[Race (category type)|Race]] | ||
+ | |category=[[Higher (category)|Higher]] | ||
+ | |require=Level (24, 25, 26, 27, 28) | ||
+ | |use_mode=Activated | ||
+ | |cooldown=50 - 3 * talent_level | ||
+ | |use_speed=instant | ||
+ | |desc=Activate some of your inner magic, using it to power your abilities. For the next (2, 3, 4, 5, 6) turns, all active talents will be used without resource cost. Your resources must still be high enough to initially power the talent, and failure rates (etc.) still apply. }} |
Revision as of 23:47, 22 June 2013
Highborn's bloom | ||
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Game Version | - | |
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Category Type | Race | |
Category | Higher | |
Requirements | Level (24, 25, 26, 27, 28) | |
Use Mode | Activated | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | 50 - 3 * talent_level | |
Travel Speed | Instantaneous | |
Use Speed | instant | |
Description | Activate some of your inner magic, using it to power your abilities. For the next (2, 3, 4, 5, 6) turns, all active talents will be used without resource cost. Your resources must still be high enough to initially power the talent, and failure rates (etc.) still apply. |