Difference between revisions of "Highborn's bloom (talent)"

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{{Ability_box|image=Highborn_s bloom.png|name=Highborn's bloom|category_type=[[Race (category type)|Race]]|category=[[Higher (category)|Higher]]|require=level (24, 25, 26, 27, 28)|use_mode=activated|range=melee/personal|cost=n/a|cooldown=47-35 (50 - 3*talent)|use_speed=instant|desc=Activate some of your inner magic, using it to power your abilities. For the next 2-6 turns (1 + talent level), all active talents will be used without resource cost. Your resources must still be high enough to initially power the talent, and failure rates (etc.) still apply. }}
+
{{Ability_box
 +
|image=Highborn_s bloom.png
 +
|name=Highborn's bloom
 +
|category_type=[[Race (category type)|Race]]
 +
|category=[[Higher (category)|Higher]]
 +
|require=Level (24, 25, 26, 27, 28)
 +
|use_mode=Activated
 +
|cooldown=50 - 3 * talent_level
 +
|use_speed=instant
 +
|desc=Activate some of your inner magic, using it to power your abilities. For the next (2, 3, 4, 5, 6) turns, all active talents will be used without resource cost. Your resources must still be high enough to initially power the talent, and failure rates (etc.) still apply. }}

Revision as of 23:47, 22 June 2013

Highborn's bloom
Highborn s bloom.png
Game Version -
Category Type Race
Category Higher
Requirements Level (24, 25, 26, 27, 28)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 50 - 3 * talent_level
Travel Speed Instantaneous
Use Speed instant
Description Activate some of your inner magic, using it to power your abilities. For the next (2, 3, 4, 5, 6) turns, all active talents will be used without resource cost. Your resources must still be high enough to initially power the talent, and failure rates (etc.) still apply.