Difference between revisions of "Double strike (talent)"

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|range=melee/personal
 
|range=melee/personal
 
|cost=n/a
 
|cost=n/a
|cooldown=3
+
|cooldown=3-2 (reduced by Relentless Strikes)
 
|use_speed=1 turn
 
|use_speed=1 turn
 
|desc=Deliver two quick punches that deal X% damage each, and switch your stance to Striking Stance. If you already have Striking Stance active and Double Strike isn't on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). If either jab connects, you earn one combo point. At talent level 4 or greater, if both jabs connect, you'll earn two combo points.}}
 
|desc=Deliver two quick punches that deal X% damage each, and switch your stance to Striking Stance. If you already have Striking Stance active and Double Strike isn't on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). If either jab connects, you earn one combo point. At talent level 4 or greater, if both jabs connect, you'll earn two combo points.}}

Revision as of 21:53, 28 June 2013

Double strike
Double strike.png
Game Version -
Category Type Technique
Category Pugilism
Requirements Dexterity (12, 14, 16, 18, 20)

(0, 1, 2, 3, 4) level

Use Mode activated
Cost n/a
Range melee/personal
Cooldown 3-2 (reduced by Relentless Strikes)
Travel Speed Instantaneous
Use Speed 1 turn
Description Deliver two quick punches that deal X% damage each, and switch your stance to Striking Stance. If you already have Striking Stance active and Double Strike isn't on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). If either jab connects, you earn one combo point. At talent level 4 or greater, if both jabs connect, you'll earn two combo points.