Difference between revisions of "Double strike (talent)"
From Tales of Maj'Eyal
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|range=melee/personal | |range=melee/personal | ||
|cost=n/a | |cost=n/a | ||
− | |cooldown=3 | + | |cooldown=3-2 (reduced by Relentless Strikes) |
|use_speed=1 turn | |use_speed=1 turn | ||
|desc=Deliver two quick punches that deal X% damage each, and switch your stance to Striking Stance. If you already have Striking Stance active and Double Strike isn't on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). If either jab connects, you earn one combo point. At talent level 4 or greater, if both jabs connect, you'll earn two combo points.}} | |desc=Deliver two quick punches that deal X% damage each, and switch your stance to Striking Stance. If you already have Striking Stance active and Double Strike isn't on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). If either jab connects, you earn one combo point. At talent level 4 or greater, if both jabs connect, you'll earn two combo points.}} |
Revision as of 21:53, 28 June 2013
Double strike | ||
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Game Version | - | |
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Category Type | Technique | |
Category | Pugilism | |
Requirements | Dexterity (12, 14, 16, 18, 20)
(0, 1, 2, 3, 4) level | |
Use Mode | activated | |
Cost | n/a | |
Range | melee/personal | |
Cooldown | 3-2 (reduced by Relentless Strikes) | |
Travel Speed | Instantaneous | |
Use Speed | 1 turn | |
Description | Deliver two quick punches that deal X% damage each, and switch your stance to Striking Stance. If you already have Striking Stance active and Double Strike isn't on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). If either jab connects, you earn one combo point. At talent level 4 or greater, if both jabs connect, you'll earn two combo points. |