Difference between revisions of "Defensive throw (talent)"

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(Created page with "{{Ability_box|image=Defensive throw.png|name=Defensive throw|category_type=Technique|category=[[Unarmed discipline (category)|Unarmed discipline]...")
 
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{{Ability_box|image=Defensive throw.png|name=Defensive throw|category_type=[[Technique (category type)|Technique]]|category=[[Unarmed discipline (category)|Unarmed discipline]]|desc=When you avoid a melee blow, you have a X% chance to throw the target to the ground. If the throw lands, the target will take X damage and be dazed for 2 turns, or X damage and be stunned for 2 turns if the target is grappled. The chance of throwing increases with your Accuracy, and the damage will scale with your Physical Power.}}
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{{Ability_box
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|image=Defensive throw.png
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|name=Defensive throw
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|category_type=[[Technique (category type)|Technique]]
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|category=[[Unarmed discipline (category)|Unarmed discipline]]
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|require=Level: (4, 5, 6, 7, 8)
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(20, 22, 24, 26, 28) Dexterity
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|use_mode=passive
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|range=melee/personal
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|cost=-
 +
|cooldown=-
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|use_speed=-
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|desc=When you avoid a melee blow, you have a X% chance to throw the target to the ground. If the throw lands, the target will take X damage and be dazed for 2 turns, or X damage and be stunned for 2 turns if the target is grappled. The chance of throwing increases with your Accuracy, and the damage will scale with your Physical Power.}}

Revision as of 22:31, 28 June 2013

Defensive throw
Defensive throw.png
Game Version -
Category Type Technique
Category Unarmed discipline
Requirements Level: (4, 5, 6, 7, 8)

(20, 22, 24, 26, 28) Dexterity

Use Mode passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description When you avoid a melee blow, you have a X% chance to throw the target to the ground. If the throw lands, the target will take X damage and be dazed for 2 turns, or X damage and be stunned for 2 turns if the target is grappled. The chance of throwing increases with your Accuracy, and the damage will scale with your Physical Power.