Difference between revisions of "Defensive throw (talent)"
From Tales of Maj'Eyal
Tomewikibot (Talk | contribs) (Created page with "{{Ability_box|image=Defensive throw.png|name=Defensive throw|category_type=Technique|category=[[Unarmed discipline (category)|Unarmed discipline]...") |
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− | {{Ability_box|image=Defensive throw.png|name=Defensive throw|category_type=[[Technique (category type)|Technique]]|category=[[Unarmed discipline (category)|Unarmed discipline]]|desc=When you avoid a melee blow, you have a X% chance to throw the target to the ground. If the throw lands, the target will take X damage and be dazed for 2 turns, or X damage and be stunned for 2 turns if the target is grappled. The chance of throwing increases with your Accuracy, and the damage will scale with your Physical Power.}} | + | {{Ability_box |
+ | |image=Defensive throw.png | ||
+ | |name=Defensive throw | ||
+ | |category_type=[[Technique (category type)|Technique]] | ||
+ | |category=[[Unarmed discipline (category)|Unarmed discipline]] | ||
+ | |require=Level: (4, 5, 6, 7, 8) | ||
+ | (20, 22, 24, 26, 28) Dexterity | ||
+ | |use_mode=passive | ||
+ | |range=melee/personal | ||
+ | |cost=- | ||
+ | |cooldown=- | ||
+ | |use_speed=- | ||
+ | |desc=When you avoid a melee blow, you have a X% chance to throw the target to the ground. If the throw lands, the target will take X damage and be dazed for 2 turns, or X damage and be stunned for 2 turns if the target is grappled. The chance of throwing increases with your Accuracy, and the damage will scale with your Physical Power.}} |
Revision as of 22:31, 28 June 2013
Defensive throw | ||
Game Version | - | |
---|---|---|
Category Type | Technique | |
Category | Unarmed discipline | |
Requirements | Level: (4, 5, 6, 7, 8)
(20, 22, 24, 26, 28) Dexterity | |
Use Mode | passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | When you avoid a melee blow, you have a X% chance to throw the target to the ground. If the throw lands, the target will take X damage and be dazed for 2 turns, or X damage and be stunned for 2 turns if the target is grappled. The chance of throwing increases with your Accuracy, and the damage will scale with your Physical Power. |