Difference between revisions of "Template:Artifact"
From Tales of Maj'Eyal
(Add instructions and pasteable "blank" template. Need to fill in the hints for the rest of the fields. Also un-floated it, because it's huge and nothing reasonably fits next to it.) |
(The rest of the template parameter hints.) |
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| Line 98: | Line 98: | ||
:The artifact's in-game name. Please use the exact capitalization that the game uses. | :The artifact's in-game name. Please use the exact capitalization that the game uses. | ||
;unid | ;unid | ||
| − | :The artifact's unidentified description | + | :The artifact's unidentified description, from the Lua source. Used to be visible in-game before you actively identified the artifact. Now only visible if the artifact is on the ground at a distance, since auto-ID was added. |
;type | ;type | ||
:The artifact's type (e.g. Staff or Lite). | :The artifact's type (e.g. Staff or Lite). | ||
| Line 105: | Line 105: | ||
;require | ;require | ||
:Stat requirements or other prerequisites to use the artifact. | :Stat requirements or other prerequisites to use the artifact. | ||
| + | ;rarity | ||
| + | :Rarity value, from the Lua source code. | ||
| + | ;level | ||
| + | :Level range, from the Lua source code. | ||
| + | ;cost | ||
| + | :Cost (in gold), from the Lua source code. Note that most stores cap the amount of gold they will give when purchasing from you. If the artifact is ''in'' a store, though, you'll pay full price. | ||
| + | ;tier | ||
| + | :Material tier (level). | ||
| + | ;basepower | ||
| + | :Base power (damage range), for artifacts you can attack with (weapons, shields, gloves). | ||
| + | ;usestat | ||
| + | :Which stats are used to determine combat damage, for artifacts you can attack with (e.g. 45% Str / 45% Dex). | ||
| + | ;damtype | ||
| + | :Damage type (element), for artifacts you can attack with. Usually physical. | ||
| + | ;apr | ||
| + | :Armor penetration bonus. | ||
| + | ;critical | ||
| + | :Critical hit modifiers. | ||
| + | ;armor | ||
| + | :Armor bonus. Armor hardiness modifiers should probably go under Abilities, though this isn't clear cut. | ||
| + | ;defense | ||
| + | :Defense bonuses (normal and/or ranged). | ||
| + | ;fatigue | ||
| + | :Fatigue modifier (typically a penalty on armor, bonus on some amulets, etc.). | ||
| + | ;on_hit | ||
| + | :Extra damage inflicted when you hit, either with this artifact, or with any weapon. | ||
| + | ;change_dam | ||
| + | :"Changes damage" (inc_damage in Lua). Example: [[Staff of Destruction]] +20% Fire damage. | ||
| + | ;dam_conv | ||
| + | :"Damage conversion" (convert_damage in Lua). Example: [[Sword of Potential Futures]] 30% Temporal. | ||
| + | ;when_hit | ||
| + | :Retaliation damage done when the artifact's wearer is hit. | ||
| + | ;movspeed | ||
| + | :Movement speed modifier. | ||
| + | ;enc | ||
| + | :Maximum Encumbrance modifier (''not'' the item's weight/encumbrance). | ||
| + | ;maxlife | ||
| + | :Maximum [[Life]] modifier. | ||
| + | ;healmod | ||
| + | :Healing modifier. | ||
| + | ;resistances | ||
| + | :Bonuses/penalties to resistances (elements, not stun/confusion/knockback). | ||
| + | ;penetration | ||
| + | :Enemy resistance penetration modifiers. | ||
| + | ;immunity | ||
| + | :Immunity modifiers (stun, confusion, knockback, etc.). | ||
| + | ;stats | ||
| + | :Stat modifiers. | ||
| + | ;abilities | ||
| + | :Anything that doesn't fit in the above categories. Use a bullet list. | ||
| + | ;description | ||
| + | :Artifact's description, from the Lua source. Use ''italics'' if you want. | ||
</div> | </div> | ||
[[Category:Templates]]</noinclude> | [[Category:Templates]]</noinclude> | ||
Revision as of 23:26, 3 July 2013
| {{{name}}} | |||||||
|---|---|---|---|---|---|---|---|
| Un-ID'ed name | {{{unid}}} | ||||||
| Type | {{{type}}} | ||||||
| Power source | {{{source}}} | ||||||
| Requirement | {{{require}}} | ||||||
| Rarity | Level range | Cost | Tier | ||||
| - | - | - | - | ||||
| Combat statistics | |||||||
| Base Power | Uses Stat | Damage Type | APR | Critical | Armor | Defense | Fatigue |
| - | - | - | - | - | - | - | - |
| Modifiers | |||||||
| Damage On Hit | Changes Damage | Damage Conversion | Damage When Wearer Hit | ||||
| - | - | - | - | ||||
| Movement Speed | Maximum Encumbrance | Maximum Life | Healing Mod | ||||
| - | - | - | - | ||||
| Changes Resistances | Changes Resistances Penetration | ||||||
| - | - | ||||||
| Changes Immunities | - | ||||||
| Changes Stats | - | ||||||
| Abilities | - | ||||||
| Description | {{{description}}} | ||||||
Use this template on pages that define a (nonrandom) Artifact:
{{artifact
|name=
|unid=
|type=
|source=
|require=
|rarity=
|level=
|cost=
|tier=
|basepower=
|usestat=
|damtype=
|apr=
|critical=
|armor=
|defense=
|fatigue=
|on_hit=
|change_dam=
|dam_conv=
|when_hit=
|movspeed=
|enc=
|maxlife=
|healmod=
|resistances=
|penetration=
|immunity=
|stats=
|abilities=
|description=
}}
- name
- The artifact's in-game name. Please use the exact capitalization that the game uses.
- unid
- The artifact's unidentified description, from the Lua source. Used to be visible in-game before you actively identified the artifact. Now only visible if the artifact is on the ground at a distance, since auto-ID was added.
- type
- The artifact's type (e.g. Staff or Lite).
- source
- The artifact's power source(s). Use {{arc}} for Arcane, etc.
- require
- Stat requirements or other prerequisites to use the artifact.
- rarity
- Rarity value, from the Lua source code.
- level
- Level range, from the Lua source code.
- cost
- Cost (in gold), from the Lua source code. Note that most stores cap the amount of gold they will give when purchasing from you. If the artifact is in a store, though, you'll pay full price.
- tier
- Material tier (level).
- basepower
- Base power (damage range), for artifacts you can attack with (weapons, shields, gloves).
- usestat
- Which stats are used to determine combat damage, for artifacts you can attack with (e.g. 45% Str / 45% Dex).
- damtype
- Damage type (element), for artifacts you can attack with. Usually physical.
- apr
- Armor penetration bonus.
- critical
- Critical hit modifiers.
- armor
- Armor bonus. Armor hardiness modifiers should probably go under Abilities, though this isn't clear cut.
- defense
- Defense bonuses (normal and/or ranged).
- fatigue
- Fatigue modifier (typically a penalty on armor, bonus on some amulets, etc.).
- on_hit
- Extra damage inflicted when you hit, either with this artifact, or with any weapon.
- change_dam
- "Changes damage" (inc_damage in Lua). Example: Staff of Destruction +20% Fire damage.
- dam_conv
- "Damage conversion" (convert_damage in Lua). Example: Sword of Potential Futures 30% Temporal.
- when_hit
- Retaliation damage done when the artifact's wearer is hit.
- movspeed
- Movement speed modifier.
- enc
- Maximum Encumbrance modifier (not the item's weight/encumbrance).
- maxlife
- Maximum Life modifier.
- healmod
- Healing modifier.
- resistances
- Bonuses/penalties to resistances (elements, not stun/confusion/knockback).
- penetration
- Enemy resistance penetration modifiers.
- immunity
- Immunity modifiers (stun, confusion, knockback, etc.).
- stats
- Stat modifiers.
- abilities
- Anything that doesn't fit in the above categories. Use a bullet list.
- description
- Artifact's description, from the Lua source. Use italics if you want.