Template:Artifact

From Tales of Maj'Eyal
Jump to: navigation, search
{{{name}}}
Un-ID'ed name -
Type -
Power source -
Requirement -
Rarity Level range Cost Tier
- - - -
Combat statistics
Base Power Uses Stat Damage Type APR Critical Armor Defense Fatigue
- - - - - - - -
Modifiers
Damage On Hit Changes Damage Damage Conversion Damage When Wearer Hit
- - - -
Movement Speed Maximum Encumbrance Maximum Life Healing Mod
- - - -
Changes Resistances Changes Resistances Penetration
- -
Changes Immunities -
Changes Stats -
Abilities -
Description {{{description}}}

Use this template on pages that define a (nonrandom) Artifact:

Note: The only required fields are 'name' and 'description'. All other fields are optional.

Bare minimum needed:

{{artifact
|name=
|description=
}}

With all fields:

{{artifact
|name=
|unid=
|type=
|source=
|require=
|rarity=
|level=
|cost=
|tier=
|basepower=
|usestat=
|damtype=
|apr=
|critical=
|armor=
|defense=
|fatigue=
|on_hit=
|change_dam=
|dam_conv=
|when_hit=
|movspeed=
|enc=
|maxlife=
|healmod=
|resistances=
|penetration=
|immunity=
|stats=
|abilities=
|description=
}}
name
The artifact's in-game name. Please use the exact capitalization that the game uses.
unid
The artifact's unidentified description, from the Lua source. Used to be visible in-game before you actively identified the artifact. Now only visible if the artifact is on the ground at a distance, since auto-ID was added.
type
The artifact's type (e.g. Staff or Lite).
source
The artifact's power source(s). Use {{arc}} for Arcane, etc.
require
Stat requirements or other prerequisites to use the artifact.
rarity
Rarity value, from the Lua source code.
level
Level range, from the Lua source code.
cost
Cost (in gold), from the Lua source code. Note that most stores cap the amount of gold they will give when purchasing from you. If the artifact is in a store, though, you'll pay full price.
tier
Material tier (level).
basepower
Base power (damage range), for artifacts you can attack with (weapons, shields, gloves).
usestat
Which stats are used to determine combat damage, for artifacts you can attack with (e.g. 45% Str / 45% Dex).
damtype
Damage type (element), for artifacts you can attack with. Usually physical.
apr
Armor penetration bonus.
critical
Critical hit modifiers.
armor
Armor bonus. Armor hardiness modifiers should probably go under Abilities, though this isn't clear cut.
defense
Defense bonuses (normal and/or ranged).
fatigue
Fatigue modifier (typically a penalty on armor, bonus on some amulets, etc.).
on_hit
Extra damage inflicted when you hit, either with this artifact, or with any weapon.
change_dam
"Changes damage" (inc_damage in Lua). Example: Staff of Destruction +20% Fire damage.
dam_conv
"Damage conversion" (convert_damage in Lua). Example: Sword of Potential Futures 30% Temporal.
when_hit
Retaliation damage done when the artifact's wearer is hit.
movspeed
Movement speed modifier.
enc
Maximum Encumbrance modifier (not the item's weight/encumbrance).
maxlife
Maximum Life modifier.
healmod
Healing modifier.
resistances
Bonuses/penalties to resistances (elements, not stun/confusion/knockback).
penetration
Enemy resistance penetration modifiers.
immunity
Immunity modifiers (stun, confusion, knockback, etc.).
stats
Stat modifiers.
abilities
Anything that doesn't fit in the above categories. Use a bullet list.
description
Artifact's description, from the Lua source. Use italics if you want.