Template:Artifact
From Tales of Maj'Eyal
{{{name}}} | |||||||
---|---|---|---|---|---|---|---|
(no image) | Un-ID'ed name | - | |||||
Type | - | ||||||
Power source | - | ||||||
Requirement | - | ||||||
Rarity | Level range | Cost | Tier | ||||
- | - | - | - | ||||
Combat statistics | |||||||
Base Power | Uses Stat | Damage Type | APR | Critical | Armor | Defense | Fatigue |
- | - | - | - | - | - | - | - |
Modifiers | |||||||
Damage On Hit | Changes Damage | Damage Conversion | Damage When Wearer Hit | ||||
- | - | - | - | ||||
Movement Speed | Maximum Encumbrance | Maximum Life | Healing Mod | ||||
- | - | - | - | ||||
Changes Resistances | Changes Resistances Penetration | ||||||
- | - | ||||||
Changes Immunities | - | ||||||
Changes Stats | - | ||||||
Abilities | - | ||||||
Description | {{{description}}} |
Use this template on pages that define a (nonrandom) Artifact:
Note: The only required fields are 'name' and 'description'. All other fields are optional.
Bare minimum needed:
{{artifact |name= |description= }}
With all fields:
{{artifact |name= |image= |unid= |type= |source= |require= |rarity= |level= |cost= |tier= |basepower= |usestat= |damtype= |apr= |critical= |armor= |defense= |fatigue= |on_hit= |change_dam= |dam_conv= |when_hit= |movspeed= |enc= |maxlife= |healmod= |resistances= |penetration= |immunity= |stats= |abilities= |description= }}
- name
- The artifact's in-game name. Please use the exact capitalization that the game uses.
- image
- The artifact's in-game image. Please import the original image without alterations.
- unid
- The artifact's unidentified description, from the Lua source. Used to be visible in-game before you actively identified the artifact. Now only visible if the artifact is on the ground at a distance, since auto-ID was added.
- type
- The artifact's type (e.g. Staff or Lite).
- source
- The artifact's power source(s). Use {{arc}} for Arcane, etc.
- require
- Stat requirements or other prerequisites to use the artifact.
- rarity
- Rarity value, from the Lua source code.
- level
- Level range, from the Lua source code.
- cost
- Cost (in gold), from the Lua source code. Note that most stores cap the amount of gold they will give when purchasing from you. If the artifact is in a store, though, you'll pay full price.
- tier
- Material tier (level).
- basepower
- Base power (damage range), for artifacts you can attack with (weapons, shields, gloves).
- usestat
- Which stats are used to determine combat damage, for artifacts you can attack with (e.g. 45% Str / 45% Dex).
- damtype
- Damage type (element), for artifacts you can attack with. Usually physical.
- apr
- Armor penetration bonus.
- critical
- Critical hit modifiers.
- armor
- Armor bonus. Armor hardiness modifiers should probably go under Abilities, though this isn't clear cut.
- defense
- Defense bonuses (normal and/or ranged).
- fatigue
- Fatigue modifier (typically a penalty on armor, bonus on some amulets, etc.).
- on_hit
- Extra damage inflicted when you hit, either with this artifact, or with any weapon.
- change_dam
- "Changes damage" (inc_damage in Lua). Example: Staff of Destruction +20% Fire damage.
- dam_conv
- "Damage conversion" (convert_damage in Lua). Example: Sword of Potential Futures 30% Temporal.
- when_hit
- Retaliation damage done when the artifact's wearer is hit.
- movspeed
- Movement speed modifier.
- enc
- Maximum Encumbrance modifier (not the item's weight/encumbrance).
- maxlife
- Maximum Life modifier.
- healmod
- Healing modifier.
- resistances
- Bonuses/penalties to resistances (elements, not stun/confusion/knockback).
- penetration
- Enemy resistance penetration modifiers.
- immunity
- Immunity modifiers (stun, confusion, knockback, etc.).
- stats
- Stat modifiers.
- abilities
- Anything that doesn't fit in the above categories. Use a bullet list.
- description
- Artifact's description, from the Lua source. Use italics if you want.