Difference between revisions of "Paradox"

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This page should be deleted, it is no longer relevant as its information has been added to the Resource page.
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[[Category:Game Mechanics]] [[Category:Resources]]
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Paradox is the [[resources|resource]] used by the Chronomancy talents. It is somewhat like [[Equilibrium]] -- it starts at 0, and increases as talents are used. High paradox causes failures, anomalies, and backfires, but also increases the power of some talents.

Revision as of 13:28, 28 July 2013


Paradox is the resource used by the Chronomancy talents. It is somewhat like Equilibrium -- it starts at 0, and increases as talents are used. High paradox causes failures, anomalies, and backfires, but also increases the power of some talents.