Difference between revisions of "Experience"
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+ | [[Category:Game Mechanics]] | ||
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Most races have a bonus or minus to experience gained, see the [[Races]] page for more information about values. | Most races have a bonus or minus to experience gained, see the [[Races]] page for more information about values. | ||
− | The | + | The XP required to reach level L from level L-1 is given by the ActorLevel.exp_chart function in /tome/load.lua . |
− | + | If L is 29 or below, the XP required to reach it from level L-1 is: | |
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− | + | ceil(10 - L(L^2 - 88L + 87)/10) | |
− | + | If L is 30 or above, the XP required is: | |
− | + | ceil(10 - L(L^2 - 173L + 172)/20) | |
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− | + | Note that you will not gain any XP from killing enemies that are too far below yourself in level. |
Latest revision as of 15:37, 14 November 2013
Most races have a bonus or minus to experience gained, see the Races page for more information about values.
The XP required to reach level L from level L-1 is given by the ActorLevel.exp_chart function in /tome/load.lua . If L is 29 or below, the XP required to reach it from level L-1 is:
ceil(10 - L(L^2 - 88L + 87)/10)
If L is 30 or above, the XP required is:
ceil(10 - L(L^2 - 173L + 172)/20)
Note that you will not gain any XP from killing enemies that are too far below yourself in level.