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All creatures have a race: Monsters, NPCs, and players. Races consist of two parts; type and sub-type. Type is usually a species, while the sub-type is a variety of the species. For example, if you choose to play as a Higher, your type will be "Human", and your sub-type "Higher". This will be displayed as "Human/Higher" in the game. NPC examples include Demon/Major, Demon/Minor, Animal/Canine, and so forth.
There are fourteen playable races in ToME, six available by default, and eight unlockables (and/or require purchase). Additional races created by the player community also exist as add-ons. While they offer more options and flavor, some may have unresolved bugs or balance issues.
Bold numbers are bonuses.
Italic numbers are penalties.
Racial stat modifiers do not change your base stats.
|Race||Str||Dex||Con||Mag||Wil||Cun||Luck||Exp Penalty||Life Rating||Racial Talents|
|Cornac||0||0||0||0||0||0||0||0||10||(no racial talents, but gain +1 category point on start instead)|
|Doomelf (# *)||-2||+1||+1||+3||+2||0||0||+25%||9|
|Kruk Yeti (& *)||+5||-3||+4||0||+1||-1||0||+25%||13|
|Whitehoof (& *)||+3||-1||+2||+2||-3||+1||0||+30%||14|
(*) Race must be unlocked.
(# Requires Ashes of Urh'Rok)
(& Requires Embers of Rage, and is only available in that campaign.)