Forbidden Cults
Forbidden Cults is the third expansion for Tales of Maj’Eyal, released on May 16, 2018.
It can be purchased for 70 voratun coins (7€) at the official website, also being available on GOG.com and Steam.
Contents
Official Description
Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Lately the number of sightings of horrors have grown tremendously. People wander off the beaten paths only to be found years later, horribly mutated and partly insane, if they are found at all. It is becoming evident something is stirring deep below Maj’Eyal. That something is you.
Forbidden Cults is a big expansion for Tales of Maj’Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Introduced Content
Races
Forbidden Cults makes two new races available to play: Drem and Krog.
Drem
Main article: Drem
A corrupt subrace of dwarves, that somehow managed to keep a shred of sanity to not fully devolve into mindless horrors. They can enter a frenzy and even learn to summon horrors.
Krog
Main article: Krog
Ogres transformed by the very thing that should kill them. Their powerful attacks can stun their foes and they are so strong they can dual wield any one handed weapons.
Classes
Forbidden Cults makes two new classes available to play: Cultist of Entropy and Writhing One. Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Cultist of Entropy
Main article: Cultist of Entropy
Using its insanity and control of entropic forces to unravel the normal laws of physic this caster class can turn healing into attacks and call upon the forces of the void to reduce its foes to dust.
Writhing One
Main article: Writhing One
Give in to the corrupting forces and turn yourself gradually into an horror, summon horrors to do your bidding, shed your skin and melt your face to assault your foes. With your arm already turned into a tentacle, what creature can stop you?
Zones
- Kroshkkur, the Hidden Sanctuary: An ancient Sher'tul Fortress laying half in ruins that serves as a focal point, and home, for all kinds of creatures seeking lost knowledge.
- The Maggot: A huge living corrupted worm about to destroy Kroshkkur! Teleport inside and save your sanctuary of horrors!
- Godfeaster: Deep undergroud the ground shakes as ... -- redacted by corrupt forces --
- Scourged Pits: On the south of the Iron Throne lays a fool pit of ... -- redacted by corrupt forces --
- Forbidden Tomes: Find special artifact books of ancient lore. But, read at your own peril, for the story they tell may very well suck you in... quite literally. Maybe you will even find The One That Writes...
- Occult Egress: A strange device that can be activated by inputting codes using the correct glyphs. It can act as a gateway to places, artifacts and effects. Perhaps you will find some glyphs during your adventures?
- The Entropic Void: So you think you are strong? Powerful? Invulnerable? In the end, entropy always wins, as you will learn...
Enemies
What would an expansion about horrors be without a bunch of new horrors to torment you with? Please give a warm welcome to:
- Searing Horrors: You liked luminous horrors? You loved radiant horrors? You will absolutely adore their searing big brothers!
- Nethergates: It sleeps. Maybe it should stay that way.
- Netherworms: Vampiric worm masses that are bound to tickle your fancy! And tickle hard.
- Fearful Symmetry: Geometry has never been so lively!
- Entropic Shards: Take an entropic crystal, shatter it with tentacles. And die.
- And more ...
Miscellaneous
Forbidden Cults also includes a number of other additions:
- Lore: Delve into the dark forgotten secrets of the world, where sanity is a very tenuous idea.
- Artifacts: Discover new objects of power and use them to further your own goals.
- New wyrmic tree: Unlock the scourge drake for your wyrmics.
- Glass Golem: Unlock the glass golem option for your alchemists.
- Events: Discover new strange contraptions in familiar zones. What could go wrong?
- Achievements: Because there can never be enough!