Higher

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Higher
Metarace Human
Locked No
Life Rating 11
Exp Penalty +0%
Stat Modifiers
Strength +1
Dexterity +1
Constitution 0
Magic +1
Willpower +1
Cunning 0
Luck 0

Higher is a race introduced in the base game. It is available immediately.

Description

Highers are a special branch of Humans that have been imbued with latent magic since the Age of Allure.

They usually do not breed with other Humans, trying to keep their blood 'pure'.

They possess the Wrath of the Highborn which allows them to increase damage dealt and decrease damage taken once in a while.

Starting Equipment

Starting Location

Trollmire (except for classes that have a unique starter zone)

Racial Talents

Wrath of the Highborn
Higher heal 2017.png
Game Version 1.7.6
Category Type Race
Category Higher
Requirements Level (0,1,2,3,4)
Use Mode Activated
Cost none
Range Melee/Personal
Cooldown 45–25cTL:5
Travel Speed Instantaneous
Use Speed Instant
Description Call upon the power of the Highborn, increasing all damage by 11–25%cSS:mag and reducing all damage taken by 11–25%cSS:mag for 5 turns.

The bonus will increase with your Magic.


Overseer of Nations
Overseer of nations 2017.png
Game Version 1.7.6
Category Type Race
Category Higher
Requirements Level (8,9,10,11,12)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description While Highers are not meant to rule other humans - and show no particular will to do so - they are frequently called to higher duties.

Their nature grants them better senses than other humans. Increase blindness immunity by 15–50%cTL:100%, maximum sight range by 1–5cTS:log, and increases existing infravision, and heightened senses range by 0,3–2,3cTS:log,0,2. At talent level 5, each time you hit a target you gain telepathy to all similar creatures in radius 15 for 5 turns.


Born Into Magic
Born into magic 2017.png
Game Version 1.7.6
Category Type Race
Category Higher
Requirements Level (16,17,18,19,20)
Use Mode Passive
Cost -
Range -
Cooldown 15–5cTL:0
Travel Speed -
Use Speed -
Description Highers were originally created during the Age of Allure by the human Conclave. They are imbued with magic at the very core of their being.

Increase spell save by 5–35cTS:0.75P and arcane resistance by 7–25%cTS. Also, when you cast a spell dealing damage, you gain a 20% bonus to the damage type for 5 turns. (This effect has a cooldown.)


Highborn's Bloom
Highborn s bloom 2017.png
Game Version 1.7.6
Category Type Race
Category Higher
Requirements Level (24,25,26,27,28)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 45–30cTL:20
Travel Speed Instantaneous
Use Speed Instant
Description Activate some of your inner magic, using it to power your abilities. For the next 3–7.1cTL:10 turns all active talents will be used without resource cost.

Your resources must still be high enough to initially power the talent and failure rates (etc.) still apply.


Races

Races
Human Elf Halfling Dwarf Yeek Giant Undead Orc Yeti
Higher Shalore Halfling Dwarf Yeek Ogre Ghoul Orc Kruk Yeti
Cornac Thalore Drem Krog Skeleton
Doomelf Whitehoof