Whitehoof

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ToME Version: 1.4.4


Whitehoof
Metarace Undead
Locked Yes
Life Rating 14
Exp Penalty +30%
Stat Modifiers
Strength +3
Dexterity -1
Constitution +2
Magic +2
Willpower -3
Cunning +1
Luck 0

Description

Requires Embers of Rage.

A clan of minotaurs turned to necromancy when faced with imminent destruction. Whitehooves are resilient and magic imbued undead, hardened by their trials and made stronger by their undeath. They now seek to help their orc allies, in hope they will help them back.

They have access to special talents and a wide range of undead abilities:

  • 50% Silence Immunity
  • 100% Cut Immunity
  • 100% Poison Immunity
  • 100% Fear Immunity
  • No need to breathe
  • special race talents: dead hide, lifeless rush, essence drain

Starting Equipment

  • Brass Lantern
  • Rune: Shielding
  • Rune: Heat Beam
  • Rune: Phase Door (in inventory)

Starting Location

Racial Talents

Whitehooves
Whitehooves.png
Game Version 1.6.0
Category Type Race
Category Whitehooves
Requirements Level (0,1,2,3,4)
Use Mode Activated
Range Melee/Personal
Cost -
Cooldown
Travel Speed -
Use Speed Passive
Description Improves your undead body, increasing Strength and Magic by 2–10cTS:0.75P.

Each time you move you gain a charge (up to 1–5gtl :raw) of death momentum, increasing your movement speed by 20%. Each turn spent not moving you loose a charge.


Dead Hide
Dead hide.png
Game Version 1.6.0
Embers Version 1.0.2
Category Type Race
Category Whitehooves
Requirements Level (8,9,10,11,12)
Use Mode Activated
Range Melee/Personal
Cost -
Cooldown
Travel Speed -
Use Speed Passive
Description Your undead skin hardens under stress. Each charge of death momentum also increases all flat damage resistance by 1–6cTS.


Lifeless rush
Lifeless rush.png
Game Version 1.6.0
Embers Version 1.0.2
Category Type Race
Category Whitehooves
Requirements Level (16,17,18,19,20)
Use Mode Activated
Range Melee/Personal
Cost -
Cooldown 46–17cTL:5
Travel Speed -
Use Speed Instant
Description You summon your undead energies to instantly build up death momentum to its maximum possible charges.

The effect will only start to decrease after 3–10cTS turns. In addition, the death momentum effect also grants +3–5cTS% to all damage per charge.


Essence Drain
Essence drain.png
Game Version 1.6.0
Embers Version 1.0.3
Category Type Race
Category Whitehooves
Requirements Level (24,25,26,27,28)
Use Mode Activated
Range 7
Cost -
Cooldown 46–30cTL:10
Travel Speed -
Use Speed Instant
Description You send a wave of darkness at your foe, dealing 50–250cSS:Mag darkness damage.

The darkness will drain a part of it's life essence (only works on living targets) to increase the duration before the next charge of death momentum is used by 6–12cTS. Only usable when you have the death momentum effect. The damage scales with your Magic stat.




Races
Human Elf Halfling Dwarf Yeek Giant Undead Orc Yeti
Higher Shalore Halfling Dwarf Yeek Ogre Ghoul Orc Kruk Yeti
Cornac Thalore Drem Krog Skeleton
Doomelf Whitehoof