Kruk Yeti
Kruk Yeti | |
---|---|
Metarace | Yeti |
Locked | Yes |
Life Rating | 13 |
Exp Penalty | +12% |
Stat Modifiers | |
Strength | +5 |
Dexterity | -3 |
Constitution | +4 |
Magic | 0 |
Willpower | +1 |
Cunning | -1 |
Luck | 0 |
Kruk Yeti is a race introduced in the Embers of Rage DLC. It is playable only in the Orcs: Embers of Rage campaign. It must be unlocked by using up eight charges of the Yeti Mind Controller. (The controller is a 30% drop from Commander Fralor in the Kruk Pride tunnel.)
Contents
Locked Description
Infuse the mind, sacrifice the body but the Pride remains.
Description
Yetis are a towering mass of muscle. While normal yetis are non-sentient beasts this kind is special.
A few orcs of the Kruk pride have mastered techno-psionics, allowing them to literally hijack a yeti's mind and transfer their own mind inside.
Doing so drains their old knowledge and they need to start afresh, gaining considerable strength in the process; for the good of the Prides.
They possess the Algid Rage talent which allows them to encase their foes in blocks of ice.
New Race Unlocked Description
Yetis are native creatures to the cold mountains of the Clork peninsula, highly evolved bipedal animals they still lack true sentience. Their white fur covers an extremely strong body, but their minds are weak.
Techno-psionics of the Kruk Pride have managed to devise a system to hijack a yeti's body, transferring their own mind into them to increase the Pride's fighting power.
You have helped capture multiple Yetis for such purpose and can now create a new character with the Yeti race. Race features:
- Algid Rage, call upon the harsh climate of their birthplace to freeze their foes
- Mindwave, the controlling orc retains a small part of his psionic powers, giving them a powerful mind-tool
- Strong body
Starting Equipment
- Brass Lantern
- Infusion: Regeneration
- Infusion: Wild
- Infusion: Healing (in inventory, subject to change if the chosen class starts with a different inscription/rune)
Starting Location
Racial Talents
Algid Rage | ||
Game Version | 1.7.6 | |
---|---|---|
Category Type | Race | |
Category | Kruk Yeti | |
Requirements | Level (0,1,2,3,4) | |
Use Mode | Activated | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | 46–30cTL:5 | |
Travel Speed | Instantaneous | |
Use Speed | instant | |
Description | Your yeti is attuned to the cold climates.
For 5 turns all damage you deal has 30–50%cSS:Will chance to encase the target in an iceblock for 3 turns. While Algid Rage is up you easily pierce through iceblocks, reducing the damage they absorb by 50%. The bonus will increase with your Willpower. |
Thick Fur | ||
Game Version | 1.7.6 | |
---|---|---|
Category Type | Race | |
Category | Kruk Yeti | |
Requirements | Level (8,9,10,11,12) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | ||
Travel Speed | - | |
Use Speed | - | |
Description | Your yeti's fur acts like a shield, providing 3%–20%cTS + 10% cold resistance, 3%–10%cTS + 10% physical resistance and 6–25cTS:0.75P magical save. |
Resilient Body | ||
Game Version | 1.7.6 | |
---|---|---|
Category Type | Race | |
Category | Kruk Yeti | |
Requirements | Level (16,17,18,19,20) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | ||
Travel Speed | - | |
Use Speed | - | |
Description | Your yeti's body is very resilient to detrimental effects.
Each time you are hit by a physical, magical, or mental detrimental effect your body reacts with a burst of healing. This effect heals for ( (0.2–0.6cTL:0.9 * Con) + 20) and can only occur up to 3 times per turn. It increases with your Constitution stat. |
Mindwave | ||
Game Version | 1.7.6 | |
---|---|---|
Category Type | Race | |
Category | Kruk Yeti | |
Requirements | Level (24,25,26,27,28) | |
Use Mode | Activated | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | 46–30cTL:10 | |
Travel Speed | Instantaneous | |
Use Speed | instant | |
Description | You willingly fry a few parts of your yeti's brain to trigger a huge psionic blast in cone of radius 5.
Any foes caught in the blast will suffer 50–300cSS:Con mind damage and be confused (35% power) for 3–5cTL:8 turns. The damage will increase with your Constitution and the apply power will be the highest of your mind, spell, or physical power. |
Races
Races | ||||||||
---|---|---|---|---|---|---|---|---|
Human | Elf | Halfling | Dwarf | Yeek | Giant | Undead | Orc | Yeti |
Higher | Shalore | Halfling | Dwarf | Yeek | Ogre | Ghoul | Orc | Kruk Yeti |
Cornac | Thalore | Drem | Krog | Skeleton | ||||
Doomelf | Whitehoof |