Difference between revisions of "Pinning shot (talent)"
From Tales of Maj'Eyal
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|require=Level: (8, 9, 10, 11, 12) | |require=Level: (8, 9, 10, 11, 12) | ||
(28, 30, 32, 34, 36) Dex | (28, 30, 32, 34, 36) Dex | ||
| − | |cost=15 Stamina | + | |use_mode=activated |
| + | |cost=15 [[Stamina]] | ||
|cooldown=10 | |cooldown=10 | ||
|desc=You fire a pinning shot, doing (100-140)% damage and pinning your target to the ground for (2, 3, 4, 4, 5) turns. | |desc=You fire a pinning shot, doing (100-140)% damage and pinning your target to the ground for (2, 3, 4, 4, 5) turns. | ||
The pinning chance increases with your Dexterity.}} | The pinning chance increases with your Dexterity.}} | ||
Revision as of 01:03, 31 December 2013
| Pinning shot | ||
| ||
| Game Version | - | |
|---|---|---|
| Category Type | Technique | |
| Category | Archery prowess | |
| Requirements | Level: (8, 9, 10, 11, 12)
(28, 30, 32, 34, 36) Dex | |
| Use Mode | activated | |
| Cost | 15 Stamina | |
| Range | Melee/Personal | |
| Cooldown | 10 | |
| Travel Speed | Instantaneous | |
| Use Speed | - | |
| Description | You fire a pinning shot, doing (100-140)% damage and pinning your target to the ground for (2, 3, 4, 4, 5) turns.
The pinning chance increases with your Dexterity. | |
