Difference between revisions of "Double strike (talent)"
From Tales of Maj'Eyal
m |
(Updated talent) |
||
| Line 1: | Line 1: | ||
| − | {{Ability_box|image=Double strike.png|name=Double strike|category_type=[[Technique (category type)|Technique]]|category=[[Pugilism (category)|Pugilism]] | + | {{Ability_box |
| − | |require= | + | |image=Double strike.png |
| − | + | |name=Double strike | |
| − | |use_mode= | + | |category_type=[[Technique (category type)|Technique]] |
| − | |range= | + | |category=[[Pugilism (category)|Pugilism]] |
| − | |cost= | + | |require={{TalentReq/TechsDexReq1}} |
| − | |cooldown=3 | + | |use_mode=Activated |
| + | |range=Melee/Personal | ||
| + | |cost=None | ||
| + | |cooldown=3 | ||
|use_speed=1 turn | |use_speed=1 turn | ||
| − | |desc=Deliver two quick punches that deal | + | |desc= |
| + | Deliver two quick punches that deal (50–80<sup>[[Scaling#cTWD|cTWD]]</sup> + Stance Bonus)% damage each, and switch your stance to Striking Stance. If you already have Striking Stance active and Double Strike isn't on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).<br /> | ||
| + | If either jab connects, you earn one combo point. At talent level 4 or greater, if both jabs connect, you'll earn two combo points. | ||
| + | }} | ||
Revision as of 12:35, 29 July 2014
| Double strike | ||
| ||
| Game Version | - | |
|---|---|---|
| Category Type | Technique | |
| Category | Pugilism | |
| Requirements | Lvl (0,1,2,3,4) Dex (12,14,16,18,20) | |
| Use Mode | Activated | |
| Cost | None | |
| Range | Melee/Personal | |
| Cooldown | 3 | |
| Travel Speed | Instantaneous | |
| Use Speed | 1 turn | |
| Description | Deliver two quick punches that deal (50–80cTWD + Stance Bonus)% damage each, and switch your stance to Striking Stance. If you already have Striking Stance active and Double Strike isn't on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). If either jab connects, you earn one combo point. At talent level 4 or greater, if both jabs connect, you'll earn two combo points. | |
| Availability | - | |
