Difference between revisions of "Spin fate (talent)"
From Tales of Maj'Eyal
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|category_type=[[Chronomancy (category type)|Chronomancy]] | |category_type=[[Chronomancy (category type)|Chronomancy]] | ||
|category=[[Chronomancy (category)|Chronomancy]] | |category=[[Chronomancy (category)|Chronomancy]] | ||
− | |require= | + | |require={{TalentReq/TemporalReq4}} |
|use_mode=Passive | |use_mode=Passive | ||
− | | | + | |desc= |
− | + | You've learned to make minor corrections in how future events unfold. Each time you make a saving throw, all your saves are increased by 1–5<sup>[[Scaling#cTS|cTS:0.75P]]</sup> (stacking up to a maximum of five times).<br /> | |
− | + | The effect will last 2–6<sup>[[Scaling#cTS|cTS:log]]</sup> turns, but the duration will refresh every time it's reapplied. | |
− | + | ||
− | + | ||
}} | }} |
Revision as of 05:17, 30 July 2014
Spin fate | ||
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Game Version | - | |
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Category Type | Chronomancy | |
Category | Chronomancy | |
Requirements | Level (12,13,14,15,16) Wil (36,38,40,42,44) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | You've learned to make minor corrections in how future events unfold. Each time you make a saving throw, all your saves are increased by 1–5cTS:0.75P (stacking up to a maximum of five times). The effect will last 2–6cTS:log turns, but the duration will refresh every time it's reapplied. |