Difference between revisions of "Golem power (talent)"
From Tales of Maj'Eyal
(Updated talent) |
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|require={{TalentReq/SpellsReq1}} | |require={{TalentReq/SpellsReq1}} | ||
|use_mode=Passive | |use_mode=Passive | ||
− | |desc=Improves your golem's proficiency with weapons, increasing its | + | |desc= |
+ | Improves your golem's proficiency with weapons, increasing its accuracy, physical power and damage. | ||
+ | |||
+ | The bonus is equivalent to investing the same number of raw talent points in [[Combat accuracy (talent)|Combat Accuracy]], [[Staff mastery (talent)|Staff Mastery]], [[Weapons mastery (talent)|Weapons Mastery]], [[Dagger mastery (talent)|Dagger Mastery]] and [[Exotic weapons mastery (talent)|Exotic Weapons Mastery]] for your golem. | ||
}} | }} |
Revision as of 18:48, 5 August 2014
Golem power | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Golemancy | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Improves your golem's proficiency with weapons, increasing its accuracy, physical power and damage.
The bonus is equivalent to investing the same number of raw talent points in Combat Accuracy, Staff Mastery, Weapons Mastery, Dagger Mastery and Exotic Weapons Mastery for your golem. |