Difference between revisions of "Defensive throw (talent)"
From Tales of Maj'Eyal
Tomewikibot (Talk | contribs) (Created page with "{{Ability_box|image=Defensive throw.png|name=Defensive throw|category_type=Technique|category=[[Unarmed discipline (category)|Unarmed discipline]...") |
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− | {{Ability_box|image=Defensive throw.png|name=Defensive throw|category_type=[[Technique (category type)|Technique]]|category=[[Unarmed discipline (category)|Unarmed discipline]]|desc=When you avoid a melee blow, you | + | {{Ability_box |
+ | |image=Defensive throw.png | ||
+ | |name=Defensive throw | ||
+ | |category_type=[[Technique (category type)|Technique]] | ||
+ | |category=[[Unarmed discipline (category)|Unarmed discipline]] | ||
+ | |require={{TalentReq/TechsDexReq2}} | ||
+ | |use_mode=Passive | ||
+ | |desc= | ||
+ | When you avoid a melee blow while unarmed, you may throw the target to the ground. | ||
+ | |||
+ | The chance to attempt a throw is {{CL|((5 + 0.05 * Cun) * Talent Level)|100%|0|0|50%|50}}. | ||
+ | |||
+ | If the throw lands, the target will take {{CTPD|5|50}} damage and be dazed for 2 turns, or {{CTPD|10|75}} damage and be stunned for 2 turns if the target is grappled. | ||
+ | |||
+ | The number of throws you may attempt each turn is {{CS|(Str + Dex - 20)|0|0|2.24|180}}. | ||
+ | |||
+ | The chance of a successful throw increases with your Accuracy, the damage scales with your Physical Power, and the number of attempts with your Strength and Dexterity. | ||
+ | }} |
Latest revision as of 01:19, 6 August 2014
Defensive throw | ||
Game Version | - | |
---|---|---|
Category Type | Technique | |
Category | Unarmed discipline | |
Requirements | Lvl (4,5,6,7,8) Dex (20,22,24,26,28) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | When you avoid a melee blow while unarmed, you may throw the target to the ground.
The chance to attempt a throw is 0–50%cL:100% as ((5 + 0.05 * Cun) * Talent Level) varies from 0–50. If the throw lands, the target will take [5]50cTPD damage and be dazed for 2 turns, or [10]75cTPD damage and be stunned for 2 turns if the target is grappled. The number of throws you may attempt each turn is 0–2.24cS as (Str + Dex - 20) varies from 0–180. The chance of a successful throw increases with your Accuracy, the damage scales with your Physical Power, and the number of attempts with your Strength and Dexterity. |