Difference between revisions of "Aim (talent)"

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(Updated talent)
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|category_type=[[Technique (category type)|Technique]]
 
|category_type=[[Technique (category type)|Technique]]
 
|category=[[Archery training (category)|Archery training]]
 
|category=[[Archery training (category)|Archery training]]
|require=Level: (4, 5, 6, 7, 8)
+
|require={{TalentReq/TechsDexReq2}}
(20, 22, 24, 26, 28) Dex
+
 
|use_mode=sustained
 
|use_mode=sustained
 +
|range=Archery Range
 
|cost=20 Stamina
 
|cost=20 Stamina
 
|cooldown=8
 
|cooldown=8
|desc=You enter a calm, focused stance, increasing your Physical Power by (4 + talent_level * Dex * 0.1), Accuracy by (4 + talent_level * Dex * 0.1), Armour penetration by (3 + talent_level * Dex * 0.1), and critical chance by (7 + talent_level * Dex * 0.1)%, but reducing your firing speed by (talent_level * 5)% and making you unable to move.
+
|travel_speed=10
The effects will increase with your Dexterity.}}
+
|desc=
 +
You enter a calm, focused stance, increasing your Physical Power, Accuracy, Armour penetration, and critical chance, but reducing your firing speed by {{CTL|50%|5|25%}}.
 +
 
 +
Physical Power and Accuracy increased by {{CS|(0.1 * Dex * Talent Level)|4|0|54|50}}.
 +
 
 +
Armour Penetration increased by {{CS|(0.1 * Dex * Talent Level)|3|0|53|50}}.
 +
 
 +
Critical Chance increased by {{CS|(0.1 * Dex * Talent Level)|7|0|57|50}}.
 +
 
 +
The effects will increase with your Dexterity.
 +
}}

Revision as of 15:26, 6 August 2014

Aim
Aim.png
Game Version -
Category Type Technique
Category Archery training
Requirements Lvl (4,5,6,7,8) Dex (20,22,24,26,28)
Use Mode sustained
Cost 20 Stamina
Range Archery Range
Cooldown 8
Travel Speed 10
Use Speed -
Description You enter a calm, focused stance, increasing your Physical Power, Accuracy, Armour penetration, and critical chance, but reducing your firing speed by 5–25%cTL:50%.

Physical Power and Accuracy increased by 4–54cS as (0.1 * Dex * Talent Level) varies from 0–50.

Armour Penetration increased by 3–53cS as (0.1 * Dex * Talent Level) varies from 0–50.

Critical Chance increased by 7–57cS as (0.1 * Dex * Talent Level) varies from 0–50.

The effects will increase with your Dexterity.