Difference between revisions of "Blood lock (talent)"
From Tales of Maj'Eyal
Tomewikibot (Talk | contribs) (Created page with "{{Ability_box|image=Blood lock.png|name=Blood lock|category_type=Corruption|category=Torment|desc=Reach out to your foe's...") |
(Updated talent) |
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− | {{ | + | {{Ability box |
+ | |image=Blood lock.png | ||
+ | |name=Blood Lock | ||
+ | |category_type={{ct|Corruption}} | ||
+ | |category={{c|Torment}} | ||
+ | |require={{TalentReq/CorrsReq2}} | ||
+ | |cooldown=16 | ||
+ | |cost=12 Vim | ||
+ | |range=10 | ||
+ | |desc= | ||
+ | Reach out and touch the blood and health of your foes. Any creatures caught in the radius 2 ball will be unable to heal above their current life value (at the time of the casting) for {{cts|4|12}} turns. | ||
+ | }} |
Revision as of 04:33, 23 August 2014
Blood Lock | ||
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Game Version | - | |
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Category Type | Corruption | |
Category | Torment | |
Requirements | Level (4,5,6,7,8) Magic (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 12 Vim | |
Range | 10 | |
Cooldown | 16 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Reach out and touch the blood and health of your foes. Any creatures caught in the radius 2 ball will be unable to heal above their current life value (at the time of the casting) for 4–12cTS turns. |