Difference between revisions of "Flexible combat (talent)"

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(Added chaining chance)
(Removed attack chaining. It looks like the Flexible Combat attribute is temporarily removed during the bonus hit.)
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Learning this talent allows you to see the combat stats on gloves.
 
Learning this talent allows you to see the combat stats on gloves.
 
Flexible Combat triggers a normal unarmed attack, which can in turn trigger Flexible Combat again. On average, each melee attack will therefore trigger Flexible Combat 1.5 times.
 
  
 
Dual wielding will '''not''' grant an extra chance to execute Flexible Combat.
 
Dual wielding will '''not''' grant an extra chance to execute Flexible Combat.
 
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Revision as of 01:07, 28 August 2014

Flexible Combat
Flexible combat.png
Game Version -
Category Type Prodigies
Category Strength
Requirements Strength 50
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Each time that you make a melee attack you have a 60% chance to execute an additional unarmed strike.

Learning this talent allows you to see the combat stats on gloves.

Dual wielding will not grant an extra chance to execute Flexible Combat.