Difference between revisions of "Flexible combat (talent)"
From Tales of Maj'Eyal
(Removed attack chaining. It looks like the Flexible Combat attribute is temporarily removed during the bonus hit.) |
(Improved description) |
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Learning this talent allows you to see the combat stats on gloves. | Learning this talent allows you to see the combat stats on gloves. | ||
− | Dual wielding will '''not''' grant an extra chance to execute Flexible Combat. | + | Dual wielding is treated as two weapon hits in one attack, so it will '''not''' grant an extra chance to execute Flexible Combat. |
+ | |||
+ | Flexible Combat can only activate once per turn. | ||
}} | }} |
Revision as of 01:12, 28 August 2014
Flexible Combat | ||
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Game Version | - | |
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Category Type | Prodigies | |
Category | Strength | |
Requirements | Strength 50 | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Each time that you make a melee attack you have a 60% chance to execute an additional unarmed strike.
Learning this talent allows you to see the combat stats on gloves. Dual wielding is treated as two weapon hits in one attack, so it will not grant an extra chance to execute Flexible Combat. Flexible Combat can only activate once per turn. |