Difference between revisions of "Trap mastery (talent)"
From Tales of Maj'Eyal
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[[Extra Traps|New traps]] can also be learned from special teachers in the world. | [[Extra Traps|New traps]] can also be learned from special teachers in the world. | ||
− | This talent also increases the effectiveness of your traps and makes them more difficult to detect and disarm | + | This talent also increases the effectiveness of your traps and makes them more difficult to detect and disarm: |
− | + | *Trap Power: {{cts|20|100|raw}} (effect of this varies between each trap) | |
− | + | *Cunter Detection Power: {{cs|(0.15 * Cun * Talent Level)|0|0|75|75}} | |
− | + | *Counter Disarm Power: 1.25 times counter detection power | |
− | + | ||
− | + | ||
If a trap is not triggered 80% of its stamina cost will be refunded when it expires. | If a trap is not triggered 80% of its stamina cost will be refunded when it expires. | ||
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Revision as of 06:49, 30 August 2014
Trap mastery | ||
Game Version | - | |
---|---|---|
Category Type | Cunning | |
Category | Trapping | |
Requirements | Level (0,1,2,3,4) Cun (12,14,16,18,20) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Learn how to set up traps. You will learn new traps as follows:
New traps can also be learned from special teachers in the world. This talent also increases the effectiveness of your traps and makes them more difficult to detect and disarm:
If a trap is not triggered 80% of its stamina cost will be refunded when it expires. |