Difference between revisions of "Maelstrom (talent)"
From Tales of Maj'Eyal
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| − | {{ | + | {{Ability box |
| + | |image=Maelstrom.png | ||
| + | |name=Maelstrom | ||
| + | |category_type={{ct|Psionic}} | ||
| + | |category={{c|Distortion}} | ||
| + | |require={{TalentReq/PsiWilReq4}} | ||
| + | |range=10 | ||
| + | |cost=30 Psi | ||
| + | |cooldown=24 | ||
| + | |desc= | ||
| + | Create a powerful maelstorm for {{cts|5|9}} turns. Each turn, the maelstrom will pull in targets within a radius of (1 + Talent Level / 3) rounded up, to a maximum of 4, and inflict {{ctmd|10|50}} physical damage. | ||
| + | |||
| + | This damage will distort affected targets, decreasing physical resistance by (''number of talent points in {{c|Distortion}}'')% and rendering them vulnerable to distortion effects for 2 turns. | ||
| + | |||
| + | Investing in this talent will increase the physical resistance reduction from all of your distortion effects. | ||
| + | |||
| + | ''Note: The pull effect is checked against knockback resistance and cannot affect various pinned or immobilized targets.'' | ||
| + | }} | ||
Latest revision as of 12:09, 30 August 2014
| Maelstrom | ||
| ||
| Game Version | - | |
|---|---|---|
| Category Type | Psionic | |
| Category | Distortion | |
| Requirements | Level (12,13,14,15,16) Willpower (36,38,40,42,44) | |
| Use Mode | Activated | |
| Cost | 30 Psi | |
| Range | 10 | |
| Cooldown | 24 | |
| Travel Speed | Instantaneous | |
| Use Speed | - | |
| Description | Create a powerful maelstorm for 5–9cTS turns. Each turn, the maelstrom will pull in targets within a radius of (1 + Talent Level / 3) rounded up, to a maximum of 4, and inflict [10]50cTMD physical damage.
This damage will distort affected targets, decreasing physical resistance by (number of talent points in Distortion)% and rendering them vulnerable to distortion effects for 2 turns. Investing in this talent will increase the physical resistance reduction from all of your distortion effects. Note: The pull effect is checked against knockback resistance and cannot affect various pinned or immobilized targets. | |
