Difference between revisions of "Maelstrom (talent)"

From Tales of Maj'Eyal
Jump to: navigation, search
(Updated talent)
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Ability_box
+
{{Ability box
 
|image=Maelstrom.png
 
|image=Maelstrom.png
 
|name=Maelstrom
 
|name=Maelstrom
|category_type=[[Psionic (category type)|Psionic]]
+
|category_type={{ct|Psionic}}
|category=[[Distortion (category)|Distortion]]
+
|category={{c|Distortion}}
 
|require={{TalentReq/PsiWilReq4}}
 
|require={{TalentReq/PsiWilReq4}}
|use_mode=Activated
 
 
|range=10
 
|range=10
 
|cost=30 Psi
 
|cost=30 Psi
 
|cooldown=24
 
|cooldown=24
|travel_speed=Instant
+
|desc=
|use_speed=1
+
Create a powerful maelstorm for {{cts|5|9}} turns. Each turn, the maelstrom will pull in targets within a radius of (1 + Talent Level / 3) rounded up, to a maximum of 4, and inflict {{ctmd|10|50}} physical damage.
|desc=Create a powerful maelstorm for X turns. Each turn, the maelstrom will pull in targets within a radius of X, and inflict X physical damage. This damage will distort affected targets, rendering them vulnerable to distortion effects for two turns. The damage will scale with your Mindpower.
+
 
 +
This damage will distort affected targets, decreasing physical resistance by (''number of talent points in {{c|Distortion}}'')% and rendering them vulnerable to distortion effects for 2 turns.
 +
 
 +
Investing in this talent will increase the physical resistance reduction from all of your distortion effects.
 +
 
 +
''Note: The pull effect is checked against knockback resistance and cannot affect various pinned or immobilized targets.''
 
}}
 
}}

Latest revision as of 13:09, 30 August 2014

Maelstrom
Maelstrom.png
Game Version -
Category Type Psionic
Category Distortion
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Activated
Cost 30 Psi
Range 10
Cooldown 24
Travel Speed Instantaneous
Use Speed -
Description Create a powerful maelstorm for 5–9cTS turns. Each turn, the maelstrom will pull in targets within a radius of (1 + Talent Level / 3) rounded up, to a maximum of 4, and inflict [10]50cTMD physical damage.

This damage will distort affected targets, decreasing physical resistance by (number of talent points in Distortion)% and rendering them vulnerable to distortion effects for 2 turns.

Investing in this talent will increase the physical resistance reduction from all of your distortion effects.

Note: The pull effect is checked against knockback resistance and cannot affect various pinned or immobilized targets.