Difference between revisions of "Maelstrom (talent)"
From Tales of Maj'Eyal
(Updated talent) |
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− | {{ | + | {{Ability box |
|image=Maelstrom.png | |image=Maelstrom.png | ||
|name=Maelstrom | |name=Maelstrom | ||
− | |category_type= | + | |category_type={{ct|Psionic}} |
− | |category= | + | |category={{c|Distortion}} |
|require={{TalentReq/PsiWilReq4}} | |require={{TalentReq/PsiWilReq4}} | ||
− | |||
|range=10 | |range=10 | ||
|cost=30 Psi | |cost=30 Psi | ||
|cooldown=24 | |cooldown=24 | ||
− | + | |desc= | |
− | + | Create a powerful maelstorm for {{cts|5|9}} turns. Each turn, the maelstrom will pull in targets within a radius of (1 + Talent Level / 3) rounded up, to a maximum of 4, and inflict {{ctmd|10|50}} physical damage. | |
− | |desc=Create a powerful maelstorm for | + | |
+ | This damage will distort affected targets, decreasing physical resistance by (''number of talent points in {{c|Distortion}}'')% and rendering them vulnerable to distortion effects for 2 turns. | ||
+ | |||
+ | Investing in this talent will increase the physical resistance reduction from all of your distortion effects. | ||
+ | |||
+ | ''Note: The pull effect is checked against knockback resistance and cannot affect various pinned or immobilized targets.'' | ||
}} | }} |
Latest revision as of 13:09, 30 August 2014
Maelstrom | ||
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Game Version | - | |
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Category Type | Psionic | |
Category | Distortion | |
Requirements | Level (12,13,14,15,16) Willpower (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 30 Psi | |
Range | 10 | |
Cooldown | 24 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Create a powerful maelstorm for 5–9cTS turns. Each turn, the maelstrom will pull in targets within a radius of (1 + Talent Level / 3) rounded up, to a maximum of 4, and inflict [10]50cTMD physical damage.
This damage will distort affected targets, decreasing physical resistance by (number of talent points in Distortion)% and rendering them vulnerable to distortion effects for 2 turns. Investing in this talent will increase the physical resistance reduction from all of your distortion effects. Note: The pull effect is checked against knockback resistance and cannot affect various pinned or immobilized targets. |