Difference between revisions of "Aim (talent)"
From Tales of Maj'Eyal
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| − | {{ | + | {{Ability box |
|image=Aim.png | |image=Aim.png | ||
|name=Aim | |name=Aim | ||
| − | |category_type= | + | |category_type={{ct|Technique}} |
| − | |category= | + | |category={{c|Archery Training}} |
|require={{TalentReq/TechsDexReq2}} | |require={{TalentReq/TechsDexReq2}} | ||
|use_mode=Sustained | |use_mode=Sustained | ||
|cost=20 Stamina | |cost=20 Stamina | ||
|cooldown=8 | |cooldown=8 | ||
| − | |use_speed= | + | |use_speed=0 |
|desc= | |desc= | ||
| − | You enter a calm, focused stance, increasing your Physical Power, Accuracy, Armour penetration, and critical chance, but reducing your firing speed by {{ | + | You enter a calm, focused stance, increasing your Physical Power, Accuracy, Armour penetration, and critical chance, but reducing your firing speed by {{ctl|50%|5|25%}}. |
| − | Physical Power and Accuracy increased by {{ | + | Physical Power and Accuracy increased by {{cs|0.1 * Dex * Talent Level)|4|0|54|50}}. |
| − | Armour Penetration increased by {{ | + | Armour Penetration increased by {{cs|(0.1 * Dex * Talent Level)|3|0|53|50}}. |
| − | Critical Chance increased by {{ | + | Critical Chance increased by {{cs|(0.1 * Dex * Talent Level)|7|0|57|50}}. |
| − | + | ||
| − | + | ||
}} | }} | ||
Revision as of 04:22, 7 September 2014
| Aim | ||
| ||
| Game Version | - | |
|---|---|---|
| Category Type | Technique | |
| Category | Archery Training | |
| Requirements | Lvl (4,5,6,7,8) Dex (20,22,24,26,28) | |
| Use Mode | Sustained | |
| Cost | 20 Stamina | |
| Range | Melee/Personal | |
| Cooldown | 8 | |
| Travel Speed | Instantaneous | |
| Use Speed | Instant | |
| Description | You enter a calm, focused stance, increasing your Physical Power, Accuracy, Armour penetration, and critical chance, but reducing your firing speed by 5–25%cTL:50%.
Physical Power and Accuracy increased by 4–54cS as 0.1 * Dex * Talent Level) varies from 0–50. Armour Penetration increased by 3–53cS as (0.1 * Dex * Talent Level) varies from 0–50. Critical Chance increased by 7–57cS as (0.1 * Dex * Talent Level) varies from 0–50. | |
