Difference between revisions of "Aim (talent)"

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{{Ability_box
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{{Ability box
 
|image=Aim.png
 
|image=Aim.png
 
|name=Aim
 
|name=Aim
|category_type=[[Technique (category type)|Technique]]
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|category_type={{ct|Technique}}
|category=[[Archery training (category)|Archery training]]
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|category={{c|Archery Training}}
 
|require={{TalentReq/TechsDexReq2}}
 
|require={{TalentReq/TechsDexReq2}}
 
|use_mode=Sustained
 
|use_mode=Sustained
 
|cost=20 Stamina
 
|cost=20 Stamina
 
|cooldown=8
 
|cooldown=8
|use_speed=Instant
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|use_speed=0
 
|desc=
 
|desc=
You enter a calm, focused stance, increasing your Physical Power, Accuracy, Armour penetration, and critical chance, but reducing your firing speed by {{CTL|50%|5|25%}}.
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You enter a calm, focused stance, increasing your Physical Power, Accuracy, Armour penetration, and critical chance, but reducing your firing speed by {{ctl|50%|5|25%}}.
  
Physical Power and Accuracy increased by {{CS|(0.1 * Dex * Talent Level)|4|0|54|50}}.
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Physical Power and Accuracy increased by {{cs|0.1 * Dex * Talent Level)|4|0|54|50}}.
  
Armour Penetration increased by {{CS|(0.1 * Dex * Talent Level)|3|0|53|50}}.
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Armour Penetration increased by {{cs|(0.1 * Dex * Talent Level)|3|0|53|50}}.
  
Critical Chance increased by {{CS|(0.1 * Dex * Talent Level)|7|0|57|50}}.
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Critical Chance increased by {{cs|(0.1 * Dex * Talent Level)|7|0|57|50}}.
 
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The effects will increase with your Dexterity.
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}}
 
}}

Revision as of 03:22, 7 September 2014

Aim
Aim.png
Game Version -
Category Type Technique
Category Archery Training
Requirements Lvl (4,5,6,7,8) Dex (20,22,24,26,28)
Use Mode Sustained
Cost 20 Stamina
Range Melee/Personal
Cooldown 8
Travel Speed Instantaneous
Use Speed Instant
Description You enter a calm, focused stance, increasing your Physical Power, Accuracy, Armour penetration, and critical chance, but reducing your firing speed by 5–25%cTL:50%.

Physical Power and Accuracy increased by 4–54cS as 0.1 * Dex * Talent Level) varies from 0–50.

Armour Penetration increased by 3–53cS as (0.1 * Dex * Talent Level) varies from 0–50.

Critical Chance increased by 7–57cS as (0.1 * Dex * Talent Level) varies from 0–50.