Difference between revisions of "Golem resilience (talent)"
From Tales of Maj'Eyal
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− | {{ | + | {{Ability box |
|image=Golem resilience.png | |image=Golem resilience.png | ||
− | |name=Golem | + | |name=Golem Resilience |
− | |category_type= | + | |category_type={{ct|Spell}} |
− | |category= | + | |category={{c|Golemancy}} |
|require={{TalentReq/SpellsReq2}} | |require={{TalentReq/SpellsReq2}} | ||
|use_mode=Passive | |use_mode=Passive | ||
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Improves your golem's armour training and damage resistance. | Improves your golem's armour training and damage resistance. | ||
− | At raw talent level 3, increases armour, armour hardiness, and reduces the chance of being critically hit as if the equivalent number of talent points were invested in | + | At raw talent level 3, increases armour, armour hardiness, and reduces the chance of being critically hit as if the equivalent number of talent points were invested in {{t|Armour Training}}. For raw talent levels above or below 3, the bonus to armour is adjusted by ±1.4, armour hardiness by ±5%, and the reduction in critical hit chance by ±1.9% per level. |
− | Increases damage resistance as if the equivalent number of raw talent points were invested in | + | Increases damage resistance as if the equivalent number of raw talent points were invested in {{t|Thick Skin}}. |
Increases healing factor by (10 + Raw Talent Level)%. | Increases healing factor by (10 + Raw Talent Level)%. |
Revision as of 10:46, 7 September 2014
Golem Resilience | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Golemancy | |
Requirements | Lvl (4,5,6,7,8) Mag (20,22,24,26,28) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Improves your golem's armour training and damage resistance.
At raw talent level 3, increases armour, armour hardiness, and reduces the chance of being critically hit as if the equivalent number of talent points were invested in Armour Training. For raw talent levels above or below 3, the bonus to armour is adjusted by ±1.4, armour hardiness by ±5%, and the reduction in critical hit chance by ±1.9% per level. Increases damage resistance as if the equivalent number of raw talent points were invested in Thick Skin. Increases healing factor by (10 + Raw Talent Level)%. The golem can always use any kind of armour, including massive armours. |