Difference between revisions of "Double strike (talent)"

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{{Ability_box|image=Double strike.png|name=Double strike|category_type=[[Technique (category type)|Technique]]|category=[[Pugilism (category)|Pugilism]]|desc=Deliver two quick punches that deal X% damage each, and switch your stance to Striking Stance. If you already have Striking Stance active and Double Strike isn't on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). If either jab connects, you earn one combo point. At talent level 4 or greater, if both jabs connect, you'll earn two combo points.}}
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{{Ability box
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|image=Double strike.png
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|name=Double Strike
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|category_type={{ct|Technique}}
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|category={{c|Pugilism}}
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|require={{TalentReq/TechsDexReq1}}
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|cooldown=3
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|desc=
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Deliver two quick punches that deal {{ctwd|50|80%}} damage each, and switch your stance to {{t|Striking Stance}}. If you already have Striking Stance active and Double Strike isn't on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).
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If either jab connects, you earn one combo point. At talent level 4 or greater, if both jabs connect, you'll earn two combo points.
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}}

Latest revision as of 16:31, 7 September 2014

Double Strike
Double strike.png
Game Version -
Category Type Technique
Category Pugilism
Requirements Lvl (0,1,2,3,4) Dex (12,14,16,18,20)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 3
Travel Speed Instantaneous
Use Speed -
Description Deliver two quick punches that deal 50–80%cTWD damage each, and switch your stance to Striking Stance. If you already have Striking Stance active and Double Strike isn't on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).

If either jab connects, you earn one combo point. At talent level 4 or greater, if both jabs connect, you'll earn two combo points.