Difference between revisions of "Golemancy (category)"

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<noinclude>[[Category:Category]]</noinclude>

Latest revision as of 20:14, 9 September 2014

Refit Golem
Refit golem.png
Game Version -
Category Type Spell
Category Golemancy
Requirements Lvl (0,1,2,3,4) Mag (12,14,16,18,20)
Use Mode Activated
Cost 10 Mana
Range Melee/Personal
Cooldown 20
Travel Speed Instantaneous
Use Speed -
Description Take care of your golem:
  • If it is destroyed, you will spend some time to reconstruct it. This will take 15 alchemist gems and 20 turns to complete. Your golem will be brought back with 1/3 of its maximum life.
  • If it is alive but hurt, you will be able to repair it with 2 alchemist gems for (44 + 0.8–3.3%cTL:20% * Golem Max Life + [15]550cTSpD) life.
The repair amount scales with your Golem Power talent level, and uses an effective spellpower equal to the average of your spellpower and the gem's spellpower (20/35/50/65/70 per tier).

Notes:

  • You will learn this talent automatically upon learning Golem Power.
  • The healing of an active golem does not need line of sight.


Golem Power
Golem power.png
Game Version -
Category Type Spell
Category Golemancy
Requirements Lvl (0,1,2,3,4) Mag (12,14,16,18,20)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Improves your golem's proficiency with weapons, increasing its accuracy, physical power and damage.

The bonus is equivalent to investing the same number of raw talent points in Combat Accuracy, Staff Mastery, Weapons Mastery, Dagger Mastery and Exotic Weapons Mastery for your golem.


Golem Resilience
Golem resilience.png
Game Version -
Category Type Spell
Category Golemancy
Requirements Lvl (4,5,6,7,8) Mag (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Improves your golem's armour training and damage resistance.

At raw talent level 3, increases armour, armour hardiness, and reduces the chance of being critically hit as if the equivalent number of talent points were invested in Heavy Armour Training. For raw talent levels above or below 3, the bonus to armour is adjusted by ±1.4, armour hardiness by ±5%, and the reduction in critical hit chance by ±1.9% per level.

Increases damage resistance as if the equivalent number of raw talent points were invested in Thick Skin.

Increases healing factor by (10 + Raw Talent Level)%.

The golem can always use any kind of armour, including massive armours.


Invoke Golem
Invoke golem.png
Game Version -
Category Type Spell
Category Golemancy
Requirements Lvl (8,9,10,11,12) Mag (28,30,32,34,36)
Use Mode Activated
Cost 10 Mana
Range Melee/Personal
Cooldown 20
Travel Speed Instantaneous
Use Speed -
Description You invoke your golem to your side, granting it a temporary melee power increase of [15]50cTSpD for 5 turns.


Golem Portal
Golem portal.png
Game Version -
Category Type Spell
Category Golemancy
Requirements Lvl (12,13,14,15,16) Mag (36,38,40,42,44)
Use Mode Activated
Cost 40 Mana
Range Melee/Personal
Cooldown 14–10cTL:0
Travel Speed Instantaneous
Use Speed -
Description Teleport to your golem, while your golem teleports to your location. Your foes will be confused, and those that were attacking you will have a (25 + 15 * Raw Talent Level)% chance to target your golem instead.