Difference between revisions of "Ogric wrath (talent)"

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You enter an ogric wrath for {{css|Str|5|12}} turns, increasing your stun and pinning resistances by 20% and all damage done by 10%.
 
You enter an ogric wrath for {{css|Str|5|12}} turns, increasing your stun and pinning resistances by 20% and all damage done by 10%.
 +
 
In addition, whenever you miss a melee attack or any damage you deal is reduced by a damage shield or similar effect you gain a charge of Ogre Fury(up to 5 charges, each lasts 7 turns).
 
In addition, whenever you miss a melee attack or any damage you deal is reduced by a damage shield or similar effect you gain a charge of Ogre Fury(up to 5 charges, each lasts 7 turns).
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Each charge grants 20% critical damage power and 5% critical strike chance.
 
Each charge grants 20% critical damage power and 5% critical strike chance.
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You lose a charge each time you deal a critical strike.
 
You lose a charge each time you deal a critical strike.
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The duration will increase with your Strength.
 
The duration will increase with your Strength.
 
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Revision as of 19:38, 18 April 2015

Ogric Wrath
Ogre wrath.png
Game Version -
Category Type Race
Category Ogre
Requirements Level (0,1,2,3,4)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 47–35cTL:10
Travel Speed Instantaneous
Use Speed Instant
Description You enter an ogric wrath for 5–12cSS:Str turns, increasing your stun and pinning resistances by 20% and all damage done by 10%.

In addition, whenever you miss a melee attack or any damage you deal is reduced by a damage shield or similar effect you gain a charge of Ogre Fury(up to 5 charges, each lasts 7 turns).

Each charge grants 20% critical damage power and 5% critical strike chance.

You lose a charge each time you deal a critical strike.

The duration will increase with your Strength.