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− | [[Category:Game Mechanics]] | + | #REDIRECT [[Damage Reduction, Armor, Resistances, and Affinities]] |
− | Damage reduction is flat damage that is taken off of every instance of damage you take. It applies after [[armour]] and [[resistances]]. This means it is very strong against many small hits and weak against a single big hit. | + | |
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− | The following talents are sources of flat, '''unconditional''' damage reduction:
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− | * The [[Brawler]] talent, {{t|Striking Stance}}
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− | * The {{c|Avoidance}} tree talent, {{t|Automated cloak tessellation}}
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− | * The [[prodigy]], {{t|Subcutaneous Metallisation}}
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− | * The [[artifact]], [[Steam Powered Armour]]
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− | These are combined and subject to rescaling, however the tiers are tiers of 40, not 20.
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− | The following abilities are sources of flat, '''conditional''' damage reduction:
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− | * The [[Mindslayer]] tree, {{c|Absorption}}
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− | * The {{c|Antimagic}} tree talent, {{t|Antimagic Shield}}
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− | * The [[Sawbutcher]] talent, {{t|Furnace}}
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− | These are '''not''' subject to rescaling.
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