Difference between revisions of "Damage reduction"

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(Fix double redirect)
 
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[[Category:Game Mechanics]]
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#REDIRECT [[Damage Reduction, Armor, Resistances, and Affinities]]
Damage reduction is flat damage that is taken off of every instance of damage you take. It applies after [[armour]] and [[resistances]].  This means it is very strong against many small hits and weak against a single big hit.
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The following talents are sources of flat, '''unconditional''' damage reduction:
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* The [[Brawler]] talent, {{t|Striking Stance}}
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* The {{c|Avoidance}} tree talent, {{t|Automated cloak tessellation}}
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* The [[prodigy]], {{t|Subcutaneous Metallisation}}
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* The [[artifact]], [[Steam Powered Armour]]
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These are combined and subject to rescaling, however the tiers are tiers of 40, not 20.
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The following abilities are sources of flat, '''conditional''' damage reduction:
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* The [[Mindslayer]] tree, {{c|Absorption}}
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* The {{c|Antimagic}} tree talent, {{t|Antimagic Shield}}
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* The [[Sawbutcher]] talent, {{t|Furnace}}
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These are '''not''' subject to rescaling.
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Latest revision as of 10:31, 11 August 2022