Difference between revisions of "Feint (talent)"
From Tales of Maj'Eyal
(Created page with "{{Ability box |name=Feint |game_version=1.5.2 |category_type={{ct|Technique}} |category={{c|Duelist}} |require={{TalentReq/TechsDexReq3}} |cost=6 Stamina |cooldown=8 |travel_s...") |
|||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
{{Ability box | {{Ability box | ||
|name=Feint | |name=Feint | ||
+ | |image=feint.png | ||
|game_version=1.5.2 | |game_version=1.5.2 | ||
|category_type={{ct|Technique}} | |category_type={{ct|Technique}} | ||
Line 11: | Line 12: | ||
|desc= | |desc= | ||
Make a cunning feint that tricks your target into swapping places with you. While moving, you take the opportunity to trip them, pinning and dazing them for 2 turns. | Make a cunning feint that tricks your target into swapping places with you. While moving, you take the opportunity to trip them, pinning and dazing them for 2 turns. | ||
− | Switching places distracts your foes and allows you to improve your defenses: For 2 turns, Dual Weapon Master yields one extra parry each turn and you are | + | Switching places distracts your foes and allows you to improve your defenses: For {{ctl|6|2|3.4}} turns, Dual Weapon Master yields one extra parry each turn and you are {{ctl|75|15|50%}} less likely to miss your parry opportunities. |
The chance to pin and to daze increases with your Accuracy. | The chance to pin and to daze increases with your Accuracy. | ||
}} | }} |
Latest revision as of 08:51, 7 April 2017
Feint | ||
![]() | ||
Game Version | 1.5.2 | |
---|---|---|
Category Type | Technique | |
Category | Duelist | |
Requirements | Lvl (8,9,10,11,12) Dex (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 6 Stamina | |
Range | Melee/Personal | |
Cooldown | 8 | |
Travel Speed | Instantaneous | |
Use Speed | Weapon | |
Description | Make a cunning feint that tricks your target into swapping places with you. While moving, you take the opportunity to trip them, pinning and dazing them for 2 turns.
Switching places distracts your foes and allows you to improve your defenses: For 2–3.4cTL:6 turns, Dual Weapon Master yields one extra parry each turn and you are 15–50%cTL:75 less likely to miss your parry opportunities. The chance to pin and to daze increases with your Accuracy. |