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− | {{Ability_box
| + | #REDIRECT [[Trap priming (talent)]] |
− | |name=Trap Priming
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− | |game_version=1.5.2
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− | |category_type=[[Cunning (category type)|Cunning]]
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− | |category=[[Trapping (category)|Trapping]]
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− | |require={{TalentReq/CunsReq4}}
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− | |use_mode=Activated
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− | |travel_speed=Instantaneous
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− | |use_speed=Standard
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− | |desc=
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− | You prepare an additional trap (up to tier 1) with a special primed trigger that causes it to activate immediately when deployed. (Use this ability to select the trap.)
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− | Not all traps can be prepared this way and each trap can have only one type of preparation.<br>
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− | Known primable designs:
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− | '''Tier 1: Bear Trap'''<br>
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− | Deals 39.17 physical damage and pins, slows (30%), and wounds for an additional 39.17 damage over 5 turns.<br>
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− | '''Tier 2: Springrazor Trap'''<br>
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− | Shrapnel (radius 2) deals 47.92 physical damage, reduces accuracy, armor, and defence by 5.<br>
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− | '''Tier 4: Flash Bang Trap'''<br>
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− | Explodes (radius 2) for 72.92 physical damage, 50% blind/daze for 3 turns.
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− | A trap with a primed trigger gains +17% effectiveness (replacing the normal bonus from Trap Mastery) and won't break stealth 19% of the time.
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− | }}
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