Difference between revisions of "Backstab (talent)"

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|desc=
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Your quick wit gives you a big advantage against disabled targets, increasing your damage by 5% for each disabling effect the target is under, to a maximum of 14%.
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Your quick wit gives you a big advantage against disabled targets, increasing your damage by {{cTS|4|10%}} for each disabling effect the target is under, to a maximum of {{cTS|12|30%}}.
  
 
For this purpose, disabling effects are stun, blind, daze, confuse, pin, disarm, cripple, and silence.
 
For this purpose, disabling effects are stun, blind, daze, confuse, pin, disarm, cripple, and silence.
  
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In addition, for each disabling effect the target is under, your melee attacks have a 1% (to a maximum of 4%) chance to inflict a new effect on them (that they do not already have): either disarm, cripple (25% power) or pin for 2 turns.<br>
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In addition, for each disabling effect the target is under, your melee attacks have a {{cTL|30%|1|5%}} (to a maximum of {{cTL|90%|3|15%}}) chance to inflict a new effect on them (that they do not already have): either disarm, cripple (25% power) or pin for 2 turns.<br>
 
The chance to further disable the target increases with your Accuracy.
 
The chance to further disable the target increases with your Accuracy.
 
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Latest revision as of 03:32, 10 April 2017

Backstab
Backstab 2017.png
Game Version 1.5.2
Category Type Cunning
Category Dirty fighting
Requirements Level (4,5,6,7,8) Cun (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Your quick wit gives you a big advantage against disabled targets, increasing your damage by 4–10%cTS for each disabling effect the target is under, to a maximum of 12–30%cTS.

For this purpose, disabling effects are stun, blind, daze, confuse, pin, disarm, cripple, and silence.

In addition, for each disabling effect the target is under, your melee attacks have a 1–5%cTL:30% (to a maximum of 3–15%cTL:90%) chance to inflict a new effect on them (that they do not already have): either disarm, cripple (25% power) or pin for 2 turns.
The chance to further disable the target increases with your Accuracy.

Availability -