Difference between revisions of "Shield pummel (talent)"
From Tales of Maj'Eyal
(Added a few more words and link to explain power of the stun) |
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|category_type={{ct|Technique}} | |category_type={{ct|Technique}} | ||
|category={{c|Shield Offense}} | |category={{c|Shield Offense}} | ||
| + | |game_version = 1.7.4 | ||
|require={{TalentReq/TechsReq1}} | |require={{TalentReq/TechsReq1}} | ||
|cost=8 Stamina | |cost=8 Stamina | ||
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Hits the target with two shield strikes, doing {{ctwd|100|170%}} and {{ctwd|120|210%}} shield damage. If it hits a second time, it stuns the target for {{cts|2.5|4.5}} turns. | Hits the target with two shield strikes, doing {{ctwd|100|170%}} and {{ctwd|120|210%}} shield damage. If it hits a second time, it stuns the target for {{cts|2.5|4.5}} turns. | ||
| − | The stun is powered by (Accuracy + Strength - 10). | + | The stun is [[Saves and To-Hit|powered by]] raw (Accuracy + Strength - 10) after [[Rescaled combat stats|rescaling]]. |
''Note: The effective talent level here is increased by half your talent level in {{t|Shield Expertise}} for the purpose of all shield damage calculations.'' | ''Note: The effective talent level here is increased by half your talent level in {{t|Shield Expertise}} for the purpose of all shield damage calculations.'' | ||
}} | }} | ||
Latest revision as of 08:00, 26 September 2021
| Shield Pummel | ||
| ||
| Game Version | 1.7.4 | |
|---|---|---|
| Category Type | Technique | |
| Category | Shield Offense | |
| Requirements | Lvl (0,1,2,3,4) Str (12,14,16,18,20) | |
| Use Mode | Activated | |
| Cost | 8 Stamina | |
| Range | Melee/Personal | |
| Cooldown | 6 | |
| Travel Speed | Instantaneous | |
| Use Speed | - | |
| Description | Hits the target with two shield strikes, doing 100–170%cTWD and 120–210%cTWD shield damage. If it hits a second time, it stuns the target for 2.5–4.5cTS turns.
The stun is powered by raw (Accuracy + Strength - 10) after rescaling. Note: The effective talent level here is increased by half your talent level in Shield Expertise for the purpose of all shield damage calculations. | |
