Difference between revisions of "Technomancer (talent)"

From Tales of Maj'Eyal
Jump to: navigation, search
m
 
(7 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Ability box
+
#REDIRECT [[Technomancer(class evolution) (talent)]]
|game_version=1.6.1
+
[[Category: Proposed for Deletion]]
|image=technomancer.png
+
|name=Technomancer(Class Evolution)
+
|category_type=[[Prodigies]]
+
|category=[[Prodigies#Magic|Magic]]
+
|require=unlocked technomancer(class evolution), Magic 50, Cunning 25
+
|use_mode=Passive
+
|desc=
+
Technomancers are Archmages that dabble in steam technology to enhance their already formidable arsenal of spells.
+
Once this class evolution is taken, you gain the following:
+
- Arcane Dynamo tinker schematic
+
- Steamtech/Physics category (unlocked)
+
- Steamtech/Chemistry category (locked)
+
- An Automated Portable Extractor (A.P.E.)
+
- One point in the Physics talent Smith and two in Mechanical and Electricity
+
- Spell/Galvanic Technomancy category (locked) - deals with fire and lightning
+
- Spell/Terrene Technomancy category (locked) - deals with earth and water
+
- Spell/Occult Technomancy category (locked) - deals with time and arcane
+
- The ability to unlock one of the three Technomancy categories for free
+
 
+
Once put in a robe, the Arcane Dynamo will regenerate Steam each time mana is spent and increase Spellpower based on current steam level.
+
 
+
As soon as this evolution is used you will need to craft the Arcane Dynamo to place in a robe to benefit from all the powers of the Technomancer.
+
}}
+

Latest revision as of 00:21, 4 November 2025