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| − | {{Ability box
| + | #REDIRECT [[Technomancer(class evolution) (talent)]] |
| − | |game_version=1.6.1
| + | [[Category: Proposed for Deletion]] |
| − | |image=technomancer.png
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| − | |name=Technomancer(Class Evolution)
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| − | |category_type=[[Prodigies]]
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| − | |category=[[Prodigies#Magic|Magic]]
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| − | |require=unlocked technomancer(class evolution), Magic 50, Cunning 25
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| − | |use_mode=Passive
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| − | |desc=
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| − | Technomancers are Archmages that dabble in steam technology to enhance their already formidable arsenal of spells.
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| − | Once this class evolution is taken, you gain the following:
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| − | - Arcane Dynamo tinker schematic
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| − | - Steamtech/Physics category (unlocked)
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| − | - Steamtech/Chemistry category (locked)
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| − | - An Automated Portable Extractor (A.P.E.)
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| − | - One point in the Physics talent Smith and two in Mechanical and Electricity
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| − | - Spell/Galvanic Technomancy category (locked) - deals with fire and lightning
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| − | - Spell/Terrene Technomancy category (locked) - deals with earth and water
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| − | - Spell/Occult Technomancy category (locked) - deals with time and arcane
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| − | - The ability to unlock one of the three Technomancy categories for free
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| − | Once put in a robe, the Arcane Dynamo will regenerate Steam each time mana is spent and increase Spellpower based on current steam level.
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| − | As soon as this evolution is used you will need to craft the Arcane Dynamo to place in a robe to benefit from all the powers of the Technomancer.
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| − | }}
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