Difference between revisions of "Technomancer (talent)"

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{{Ability box
 
|game_version=1.6.1
 
|image=technomancer.png
 
|name=Technomancer(Class Evolution)
 
|category_type=[[Prodigies]]
 
|category=[[Prodigies#Magic|Magic]]
 
|require=unlocked technomancer(class evolution), Magic 50, Cunning 25
 
|use_mode=Passive
 
|desc=
 
Technomancers are Archmages that dabble in steam technology to enhance their already formidable arsenal of spells.
 
Once this class evolution is taken, you gain the following:
 
- Arcane Dynamo tinker schematic
 
- {{c|Physics category}} (unlocked)
 
- {{c|Chemistry}} (locked)
 
- An [[Automated Portable Extractor]] (A.P.E.)
 
- One point in {{t|Smith}}, two {{t|Mechanical}} and {{t|Electricity}}
 
- {{c|Galvanic Technomancy}}(locked) - deals with fire and lightning
 
- {{c|Terrene Technomancy}} category (locked) - deals with earth and water
 
- {{c|Occult Technomancy}} (locked) - deals with time and arcane
 
- The ability to unlock one of the three Technomancy categories for free
 
  
Once put in a robe, the Arcane Dynamo will regenerate Steam each time mana is spent and increase Spellpower based on current steam level.
 
 
As soon as this evolution is used you will need to craft the Arcane Dynamo to place in a robe to benefit from all the powers of the Technomancer.
 
}}
 

Latest revision as of 17:48, 21 November 2019