|
|
| (5 intermediate revisions by 2 users not shown) |
| Line 1: |
Line 1: |
| − | {{Ability box
| + | #REDIRECT [[Technomancer(class evolution) (talent)]] |
| − | |game_version=1.6.1
| + | [[Category: Proposed for Deletion]] |
| − | |image=technomancer.png
| + | |
| − | |name=Technomancer(Class Evolution)
| + | |
| − | |category_type=[[Prodigies]]
| + | |
| − | |category=[[Prodigies#Magic|Magic]]
| + | |
| − | |require=unlocked technomancer(class evolution), Magic 50, Cunning 25
| + | |
| − | |use_mode=Passive
| + | |
| − | |desc=
| + | |
| − | Technomancers are Archmages that dabble in steam technology to enhance their already formidable arsenal of spells.
| + | |
| − | *Once this class evolution is taken, you gain the following:
| + | |
| − | *- Arcane Dynamo tinker schematic
| + | |
| − | *- {{c|Physics category}} (unlocked)
| + | |
| − | *- {{c|Chemistry}} (locked)
| + | |
| − | *- An [[Automated Portable Extractor]] (A.P.E.)
| + | |
| − | *- One point in {{t|Smith}}, two {{t|Mechanical}} and {{t|Electricity}}
| + | |
| − | *- {{c|Galvanic Technomancy}}(locked) - deals with fire and lightning
| + | |
| − | *- {{c|Terrene Technomancy}} category (locked) - deals with earth and water
| + | |
| − | *- {{c|Occult Technomancy}} (locked) - deals with time and arcane
| + | |
| − | *- The ability to unlock one of the three Technomancy categories for free
| + | |
| − | | + | |
| − | *Once put in a robe, the Arcane Dynamo will regenerate Steam each time mana is spent and increase Spellpower based on current steam level.
| + | |
| − | | + | |
| − | *As soon as this evolution is used you will need to craft the Arcane Dynamo to place in a robe to benefit from all the powers of the Technomancer.
| + | |
| − | }}
| + | |