Difference between revisions of "Searing light (talent)"
From Tales of Maj'Eyal
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(Updated to 1.7.4) |
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− | {{Ability_box|image=Searing light.png| | + | {{Ability_box |
+ | |name=Searing Light | ||
+ | |image=Searing light.png | ||
+ | |game_version=1.7.4 | ||
+ | |category_type={{ct|Celestial}} | ||
+ | |category={{c|Sunlight}} | ||
+ | |require={{TalentReq/DiviReq1}} | ||
+ | |range=7 | ||
+ | |cost= Gain 15 Positive | ||
+ | |cooldown=5 | ||
+ | |use_speed=Spell | ||
+ | |desc= | ||
+ | Calls the power of the Sun into a searing lance, doing {{ctspd|15|170}} damage to the target and leaving a radius 1 area of searing light on the ground for 4 turns that does {{ctspd|15|170}} / 2 light damage to all foes within it. | ||
+ | |||
+ | The damage dealt will increase with your Spellpower. | ||
+ | }} |
Latest revision as of 02:26, 12 October 2021
Searing Light | ||
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Game Version | 1.7.4 | |
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Category Type | Celestial | |
Category | Sunlight | |
Requirements | Level (0,1,2,3,4) Magic (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | Gain 15 Positive | |
Range | 7 | |
Cooldown | 5 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | Calls the power of the Sun into a searing lance, doing [15]170cTSpD damage to the target and leaving a radius 1 area of searing light on the ground for 4 turns that does [15]170cTSpD / 2 light damage to all foes within it.
The damage dealt will increase with your Spellpower. |