Difference between revisions of "Tidal wave (talent)"
From Tales of Maj'Eyal
								
												
				| Tomewikibot (Talk | contribs)  (Created page with "{{Ability_box|image=Tidal wave.png|name=Tidal wave|category_type=Spell|category=Water|desc=A wall of water rushes out from the c...") |  (Updated talent) | ||
| (3 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
| − | {{Ability_box|image=Tidal wave.png|name=Tidal  | + | {{Ability_box | 
| + | |image=Tidal wave.png | ||
| + | |name=Tidal Wave | ||
| + | |category_type={{ct|Spell}} | ||
| + | |category={{c|Water}} | ||
| + | |require={{TalentReq/SpellsReq3}} | ||
| + | |cost=25 Mana | ||
| + | |cooldown=10 | ||
| + | |range=0 | ||
| + | |desc= | ||
| + | A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of (1 + 0.5 * Duration), doing ({{ctspd|5|90}} / 2) cold damage and ({{ctspd|5|90}} / 2) physical damage to all inside, as well as knocking back targets each turn. | ||
| + | |||
| + | The tidal wave lasts for (3 + {{ctspd|5|5}}) turns. | ||
| + | |||
| + | All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interacts with other cold spells. | ||
| + | |||
| + | The damage and duration will increase with your Spellpower. | ||
| + | }} | ||
Latest revision as of 00:44, 19 August 2014
| Tidal Wave | ||
|   | ||
| Game Version | - | |
|---|---|---|
| Category Type | Spell | |
| Category | Water | |
| Requirements | Lvl (8,9,10,11,12) Mag (28,30,32,34,36) | |
| Use Mode | Activated | |
| Cost | 25 Mana | |
| Range | Melee/Personal | |
| Cooldown | 10 | |
| Travel Speed | Instantaneous | |
| Use Speed | - | |
| Description | A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of (1 + 0.5 * Duration), doing ([5]90cTSpD / 2) cold damage and ([5]90cTSpD / 2) physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for (3 + [5]5cTSpD) turns. All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interacts with other cold spells. The damage and duration will increase with your Spellpower. | |


