Difference between revisions of "Template:Combat training row"
From Tales of Maj'Eyal
(Define two inputs: should only need mastery and locked status) |
(Added reminder that lower case parameter is different from previous row templates. Consistency is valuable, but there are too many pages to fix, so convenience first for now.) |
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<includeonly><onlyinclude>|-{{#switch: {{{Locked|}}}|yes|Yes = style="background-color: #C0D0D0"}} | <includeonly><onlyinclude>|-{{#switch: {{{Locked|}}}|yes|Yes = style="background-color: #C0D0D0"}} | ||
− | | {{ct|Technique}} | + | | rowspan="2" | {{ct|Technique}} |
− | | {{c|Combat Training}} | + | | rowspan="2" | {{c|Combat Training}} |
− | | {{{ | + | | rowspan="2" | {{{mastery}}} |
− | | {{#switch: {{{ | + | | rowspan="2" | {{#switch: {{{locked|}}}|yes|Yes = Yes|no|No| = No|{{{locked}}}}} |
− | | <span class="tooltip_link" style="max-width:500px;">{{ | + | | <span class="tooltip_link" style="max-width:500px;">{{t|Thick Skin}}</span> |
− | | <span class="tooltip_link" style="max-width:500px;">{{ | + | | <span class="tooltip_link" style="max-width:500px;">{{t|Heavy Armour Training}}</span> |
− | | <span class="tooltip_link" style="max-width:500px;">{{{ | + | | <span class="tooltip_link" style="max-width:500px;">{{t|Light Armour Training}}</span> |
− | | <span class="tooltip_link" style="max-width:500px;">{{ | + | |-{{#switch: {{{Locked|}}}|yes|Yes = style="background-color: #C0D0D0"}} |
− | | <span class="tooltip_link" style="max-width:500px;">{{ | + | | <span class="tooltip_link" style="max-width:500px;">{{t|Combat Accuracy}}</span> |
− | + | | <span class="tooltip_link" style="max-width:500px;">{{t|Weapons Mastery}}</span> | |
+ | | <span class="tooltip_link" style="max-width:500px;">{{t|Dagger Mastery}}</span></onlyinclude></includeonly> | ||
The {{c|Combat Training}} category has extra talents that make it difficult to use the [[Template: Talent row|talent row]] or [[Template:Other row|other row]] templates. This template is used to insert these talents into a [[Template:Talent table|talent table]]. The six talents in the category should be displayed as two rows of three talents, in a manner similar to how they appear in game. | The {{c|Combat Training}} category has extra talents that make it difficult to use the [[Template: Talent row|talent row]] or [[Template:Other row|other row]] templates. This template is used to insert these talents into a [[Template:Talent table|talent table]]. The six talents in the category should be displayed as two rows of three talents, in a manner similar to how they appear in game. | ||
This template only requires two input parameters: | This template only requires two input parameters: | ||
− | ''' | + | '''mastery''': the mastery level for {{c|Combat Training}} |
+ | |||
+ | '''locked''': whether or not {{c|Combat Training}} is locked, will accept Yes/yes/No/no as possible inputs, and will default to "No" if no parameter is given | ||
− | '' | + | ''Note: these parameters use lower cases, unlike the ones for the [[Template: Talent row|talent row]] template.'' |
[[Category:Templates]] | [[Category:Templates]] |
Latest revision as of 02:50, 29 September 2021
The Combat Training category has extra talents that make it difficult to use the talent row or other row templates. This template is used to insert these talents into a talent table. The six talents in the category should be displayed as two rows of three talents, in a manner similar to how they appear in game.
This template only requires two input parameters:
mastery: the mastery level for Combat Training
locked: whether or not Combat Training is locked, will accept Yes/yes/No/no as possible inputs, and will default to "No" if no parameter is given
Note: these parameters use lower cases, unlike the ones for the talent row template.