Difference between revisions of "Glyphs (talent)"
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|category = {{c|Glyphs}} | |category = {{c|Glyphs}} | ||
|game_version = 1.7.4 | |game_version = 1.7.4 | ||
− | |require = {{TalentReq/ | + | |require = {{TalentReq/DiviReqHigh1}} |
|use_mode = Sustained | |use_mode = Sustained | ||
|range = 10 | |range = 10 |
Latest revision as of 22:07, 11 October 2021
Glyphs | ||
Game Version | 1.7.4 | |
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Category Type | Celestial | |
Category | Glyphs | |
Requirements | Level (10,11,12,13,14) Magic (22,24,26,28,30) | |
Use Mode | Sustained | |
Cost | 5 Positive and 5 Negative | |
Range | 10 | |
Cooldown | 5 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | When one of your spells goes critical, you bind glyphs in radius 1 centered on a random target in range 10 at the cost of 5 positive and 5 negative energy.
Glyphs last for 2–5cTL:6 turns and cause various effects when an enemy enters their grid. Glyphs will only spawn on enemies that aren't adjacent to an existing glyph. This can only happen every 4 game turns. Glyph effects will scale with your Spellpower. Available glyphs are: Glyph of Sunlight: Bind sunlight into a glyph. When triggered it will release a brilliant light, dealing light damage if you know Glyphs of Fury, and healing you for [1]100cTSpD (no crit). Glyph of Moonlight: Bind moonlight into a glyph. When triggered it will release a fatiguing darkness, dealing darkness damage if you know Glyphs of Fury, and reducing the foes damage dealt by [40]80cTSpD% for 2 turns. Glyph of Twilight: Bind twilight into a glyph. When triggered it will release a burst of twilight, dealing light and darkness damage if you know Glyphs of Fury, and knocking the foe back 1 tile. |