Difference between revisions of "Unarmed discipline (category)"

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{{:Roundhouse kick (talent)}}{{:Defensive throw (talent)}}{{:Push kick (talent)}}{{:Breath control (talent)}}<noinclude>[[Category:Category]]</noinclude>
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{{:Combination kick (talent)}}{{:Defensive throw (talent)}}{{:Open palm block (talent)}}{{:Roundhouse kick (talent)}}<noinclude>[[Category:Category]]</noinclude>

Latest revision as of 03:46, 4 August 2014

Combination kick
Push kick.png
Game Version -
Category Type Technique
Category Unarmed discipline
Requirements Lvl (0,1,2,3,4) Dex (12,14,16,18,20)
Use Mode Activated
Cost 40 Stamina
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description Unleash a flurry of disruptive kicks at your target's vulnerable areas. For each combo point you attack for 10–40%cTWD weapon damage and deactivate one physical sustain.

At talent level 3 Magical sustains will also be affected.

At talent level 5 Mental sustains will also be affected.

Using this talent removes your combo points.


Defensive throw
Defensive throw.png
Game Version -
Category Type Technique
Category Unarmed discipline
Requirements Lvl (4,5,6,7,8) Dex (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description When you avoid a melee blow while unarmed, you may throw the target to the ground.

The chance to attempt a throw is 0–50%cL:100% as ((5 + 0.05 * Cun) * Talent Level) varies from 0–50.

If the throw lands, the target will take [5]50cTPD damage and be dazed for 2 turns, or [10]75cTPD damage and be stunned for 2 turns if the target is grappled.

The number of throws you may attempt each turn is 0–2.24cS as (Str + Dex - 20) varies from 0–180.

The chance of a successful throw increases with your Accuracy, the damage scales with your Physical Power, and the number of attempts with your Strength and Dexterity.


Open palm block
Breath control.png
Game Version -
Category Type Technique
Category Unarmed discipline
Requirements Lvl (8,9,10,11,12) Dex (28,30,32,34,36)
Use Mode Activated
Cost 25 Stamina
Range Melee/Personal
Cooldown 8
Travel Speed Instantaneous
Use Speed -
Description Toughen your body blocking up to [10]75cTPD damage per combo point (up to 5 combo points) across 2 turns.

Using this talent removes your combo points.


Roundhouse kick
Roundhouse kick.png
Game Version -
Category Type Technique
Category Unarmed discipline
Requirements Lvl (12,13,14,15,16) Dex (36,38,40,42,44)
Use Mode Activated
Cost 18 Stamina
Range Melee/Personal
Cooldown 12
Travel Speed Instantaneous
Use Speed -
Description Attack your foes in a frontal arc with a roundhouse kick, which deals [15]150cTPD physical damage and knocks your foes back.

This will break any grapples you're maintaining, and the damage will scale with your Physical Power.