Difference between revisions of "Backstab (talent)"

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{{Ability_box|image=Backstab.png|name=Backstab|category_type=[[Cunning (category type)|Cunning]]|category=[[Dirty fighting (category)|Dirty fighting]]|desc=Your quick wit gives you a big advantage against stunned targets; all your hits will have a (talent_level * 10)% greater chance of being critical.  
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{{Ability_box
Also, your melee critical strikes have (talent_level * 3)% chance to stun the target for 3 turns.}}
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|image=Backstab_2017.png
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|name=Backstab
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|game_version=1.5.2
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|category_type=[[Cunning (category type)|Cunning]]
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|category=[[Dirty fighting (category)|Dirty fighting]]
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|require={{TalentReq/CunsReq2}}
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|use_mode=Passive
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|desc=
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Your quick wit gives you a big advantage against disabled targets, increasing your damage by {{cTS|4|10%}} for each disabling effect the target is under, to a maximum of {{cTS|12|30%}}.
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For this purpose, disabling effects are stun, blind, daze, confuse, pin, disarm, cripple, and silence.
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In addition, for each disabling effect the target is under, your melee attacks have a {{cTL|30%|1|5%}} (to a maximum of {{cTL|90%|3|15%}}) chance to inflict a new effect on them (that they do not already have): either disarm, cripple (25% power) or pin for 2 turns.<br>
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The chance to further disable the target increases with your Accuracy.
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}}

Latest revision as of 03:32, 10 April 2017

Backstab
Backstab 2017.png
Game Version 1.5.2
Category Type Cunning
Category Dirty fighting
Requirements Level (4,5,6,7,8) Cun (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Your quick wit gives you a big advantage against disabled targets, increasing your damage by 4–10%cTS for each disabling effect the target is under, to a maximum of 12–30%cTS.

For this purpose, disabling effects are stun, blind, daze, confuse, pin, disarm, cripple, and silence.

In addition, for each disabling effect the target is under, your melee attacks have a 1–5%cTL:30% (to a maximum of 3–15%cTL:90%) chance to inflict a new effect on them (that they do not already have): either disarm, cripple (25% power) or pin for 2 turns.
The chance to further disable the target increases with your Accuracy.