Difference between revisions of "Backstab (talent)"
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{{Ability_box | {{Ability_box | ||
| − | |image= | + | |image=Backstab_2017.png |
|name=Backstab | |name=Backstab | ||
| + | |game_version=1.5.2 | ||
|category_type=[[Cunning (category type)|Cunning]] | |category_type=[[Cunning (category type)|Cunning]] | ||
|category=[[Dirty fighting (category)|Dirty fighting]] | |category=[[Dirty fighting (category)|Dirty fighting]] | ||
| − | |require= | + | |require={{TalentReq/CunsReq2}} |
| − | + | |use_mode=Passive | |
| − | + | |desc= | |
| − | | | + | Your quick wit gives you a big advantage against disabled targets, increasing your damage by {{cTS|4|10%}} for each disabling effect the target is under, to a maximum of {{cTS|12|30%}}. |
| − | |desc=Your quick wit gives you a big advantage against | + | |
| − | + | For this purpose, disabling effects are stun, blind, daze, confuse, pin, disarm, cripple, and silence. | |
| + | |||
| + | In addition, for each disabling effect the target is under, your melee attacks have a {{cTL|30%|1|5%}} (to a maximum of {{cTL|90%|3|15%}}) chance to inflict a new effect on them (that they do not already have): either disarm, cripple (25% power) or pin for 2 turns.<br> | ||
| + | The chance to further disable the target increases with your Accuracy. | ||
| + | }} | ||
Latest revision as of 02:32, 10 April 2017
| Backstab | ||
| ||
| Game Version | 1.5.2 | |
|---|---|---|
| Category Type | Cunning | |
| Category | Dirty fighting | |
| Requirements | Level (4,5,6,7,8) Cun (20,22,24,26,28) | |
| Use Mode | Passive | |
| Cost | - | |
| Range | - | |
| Cooldown | - | |
| Travel Speed | - | |
| Use Speed | - | |
| Description | Your quick wit gives you a big advantage against disabled targets, increasing your damage by 4–10%cTS for each disabling effect the target is under, to a maximum of 12–30%cTS.
For this purpose, disabling effects are stun, blind, daze, confuse, pin, disarm, cripple, and silence. In addition, for each disabling effect the target is under, your melee attacks have a 1–5%cTL:30% (to a maximum of 3–15%cTL:90%) chance to inflict a new effect on them (that they do not already have): either disarm, cripple (25% power) or pin for 2 turns. | |
