Difference between revisions of "Aim (talent)"
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{{Ability_box | {{Ability_box | ||
| − | |image= | + | |image=Aim_2017.png |
|name=Aim | |name=Aim | ||
| − | |category_type= | + | |game_version=1.5.2 |
| − | |category= | + | |category_type={{ct|Technique}} |
| − | |require= | + | |category={{c|Sniper}} |
| − | + | |require={{TalentReq/TechsDexReqHigh3}} | |
| − | |cost= | + | |use_mode=Sustained |
| − | |cooldown= | + | |cost=50 |
| − | |desc= | + | |cooldown=30 |
| − | The | + | |travel_speed=Instantaneous |
| + | |use_speed=Weapon | ||
| + | |desc= | ||
| + | Enter a calm, focused stance, increasing physical power and accuracy by {{ctstd|Dex|15|50}}, projectile speed by {{cTL|150%|50|100%}} and the chance to mark targets by an additional {{cTS|2|10%}}. | ||
| + | |||
| + | This makes your shots more effective at range, increasing all damage dealt by {{cTL|8%|2|4%}} per tile travelled beyond 3, to a maximum of {{cTL|40%|10|20%}} damage at range 8. | ||
| + | |||
| + | The physical power and accuracy increase with your Dexterity. | ||
| + | }} | ||
Latest revision as of 23:14, 10 April 2017
| Aim | ||
| ||
| Game Version | 1.5.2 | |
|---|---|---|
| Category Type | Technique | |
| Category | Sniper | |
| Requirements | Lvl (18,19,20,21,22) Dex (38,40,42,44,46) | |
| Use Mode | Sustained | |
| Cost | 50 | |
| Range | Melee/Personal | |
| Cooldown | 30 | |
| Travel Speed | Instantaneous | |
| Use Speed | Weapon | |
| Description | Enter a calm, focused stance, increasing physical power and accuracy by [15]50cTStD:Dex, projectile speed by 50–100%cTL:150% and the chance to mark targets by an additional 2–10%cTS.
This makes your shots more effective at range, increasing all damage dealt by 2–4%cTL:8% per tile travelled beyond 3, to a maximum of 10–20%cTL:40% damage at range 8. The physical power and accuracy increase with your Dexterity. | |
