Difference between revisions of "Daikara"
m |
|||
(9 intermediate revisions by 5 users not shown) | |||
Line 2: | Line 2: | ||
|name=Daikara | |name=Daikara | ||
|floors=4 | |floors=4 | ||
− | |guardian=[[Rantha the Worm]], [[Massok the Dragonslayer]] | + | |guardian=<span> |
+ | * [[Rantha the Worm]], or | ||
+ | : [[Varsha the Writhing]] | ||
+ | * [[Massok the Dragonslayer]]</span> | ||
|min_level=7 | |min_level=7 | ||
|max_level=16 | |max_level=16 | ||
− | |min_ilevel= | + | |min_ilevel=1 |
− | |max_ilevel=5 | + | |max_ilevel=2 |
+ | |min_ilevel_east=3 | ||
+ | |max_ilevel_east=5 | ||
|width=50 | |width=50 | ||
|height=50 | |height=50 | ||
Line 12: | Line 17: | ||
==Zone Information== | ==Zone Information== | ||
− | Daikara (or "the Daikara") is a second-tier zone in the far northeastern part of [[Maj'Eyal]], just south of the long mountain chain, and quite some distance east of [[Shatur]] | + | Daikara (or "the Daikara") is a second-tier zone in the far northeastern part of [[Maj'Eyal]], just south of the long mountain chain, and quite some distance east of [[Shatur]]. |
Among the second-tier zones, Daikara is by far the most dangerous, due to the types of monsters found here. Don't let the 7 to 16 level range fool you; there are packs of snow giants with confusion talents, thunderers with ranged lightning attacks, boulder throwers with ranged physical area-of-effect plus knockback, cold drakes with cold breath attacks, wall-eating monsters, and many others. Cold and lightning and stun resistance are all useful here; confusion resistance starts to become noticeably important as well. Knockback resistance helps against the boulder throwers. | Among the second-tier zones, Daikara is by far the most dangerous, due to the types of monsters found here. Don't let the 7 to 16 level range fool you; there are packs of snow giants with confusion talents, thunderers with ranged lightning attacks, boulder throwers with ranged physical area-of-effect plus knockback, cold drakes with cold breath attacks, wall-eating monsters, and many others. Cold and lightning and stun resistance are all useful here; confusion resistance starts to become noticeably important as well. Knockback resistance helps against the boulder throwers. | ||
− | The layout is best described as mountainous, with narrow tunnels leading to large, irregular open areas. The | + | The layout is best described as mountainous, with narrow tunnels leading to large, irregular open areas. The entrance of each level is on the southern edge; the exit, on the northern edge. The levels are fully lit. |
− | [[escorts|Escort quests]] may be found here. As of beta 32, escort quests are no longer generated on level 3 due to the [[Temporal Rift]] entrance, which appears randomly on Daikara level 3. | + | [[escorts|Escort quests]] may be found here. As of beta 32, escort quests are no longer generated on level 3 due to the [[Temporal Rift]] entrance, which appears randomly on Daikara level 3. If you are a Temporal Warden, your own clone will also spawn here. Getting killed by it doesn't actually kill you. |
− | The boss is [[Rantha the Worm]], a cold drake with thematic talents (ice storm, ice claw, etc.), who appears randomly on level 4. After returning from the Far East, the backup guardian is Massok the Dragonslayer, an orc with [[berserker]] talents. | + | The standard boss is [[Rantha the Worm]], a cold drake with thematic talents (ice storm, ice claw, etc.), who appears randomly on level 4. This dungeon has an alternate layout (fire-based instead of cold-based), with the guardian [[Varsha the Writhing]] (a fire drake). After returning from the [[Far East]], the [[backup guardian]] is [[Massok the Dragonslayer]], an orc with [[berserker]] talents. |
− | The random unique NPC [[Harkor'Zun]] may also appear here. This being begins as several "fragmented essences"; defeating these causes "the real Harkor'Zun" to be reconstituted. | + | The random unique NPC [[Harkor'Zun]] may also appear here. This being begins as several "fragmented essences"; defeating these causes "the real Harkor'Zun" to be reconstituted. Before version 1.7, defeating Harkor'Zun was required to unlock the {{c|Stone}} spell talent tree. |
==Zone Specific Artifacts== | ==Zone Specific Artifacts== | ||
− | *[[Rune of the Rift]] | + | *[[The Rune of the Rift]] |
Latest revision as of 00:20, 10 January 2023
Daikara | |
---|---|
Boss |
|
Floors | 4 |
Level Range | 7 to 16 |
Item Level Range | 1 to 2 |
(after back from Far East) | 3 to 5 |
Size | 50x50 |
Zone Effect | none |
Zone Information
Daikara (or "the Daikara") is a second-tier zone in the far northeastern part of Maj'Eyal, just south of the long mountain chain, and quite some distance east of Shatur.
Among the second-tier zones, Daikara is by far the most dangerous, due to the types of monsters found here. Don't let the 7 to 16 level range fool you; there are packs of snow giants with confusion talents, thunderers with ranged lightning attacks, boulder throwers with ranged physical area-of-effect plus knockback, cold drakes with cold breath attacks, wall-eating monsters, and many others. Cold and lightning and stun resistance are all useful here; confusion resistance starts to become noticeably important as well. Knockback resistance helps against the boulder throwers.
The layout is best described as mountainous, with narrow tunnels leading to large, irregular open areas. The entrance of each level is on the southern edge; the exit, on the northern edge. The levels are fully lit.
Escort quests may be found here. As of beta 32, escort quests are no longer generated on level 3 due to the Temporal Rift entrance, which appears randomly on Daikara level 3. If you are a Temporal Warden, your own clone will also spawn here. Getting killed by it doesn't actually kill you.
The standard boss is Rantha the Worm, a cold drake with thematic talents (ice storm, ice claw, etc.), who appears randomly on level 4. This dungeon has an alternate layout (fire-based instead of cold-based), with the guardian Varsha the Writhing (a fire drake). After returning from the Far East, the backup guardian is Massok the Dragonslayer, an orc with berserker talents.
The random unique NPC Harkor'Zun may also appear here. This being begins as several "fragmented essences"; defeating these causes "the real Harkor'Zun" to be reconstituted. Before version 1.7, defeating Harkor'Zun was required to unlock the Stone spell talent tree.