Difference between revisions of "Walk-through for Dwarven Solipsist/Level 3"

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Main Page: [[Walk-through for Dwarven Solipsist]]
 
Main Page: [[Walk-through for Dwarven Solipsist]]
  
''This is under development and is a SAMPLE only''
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[[Walk-through for Dwarven Solipsist/Level 2|Previous Level]]
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[[Walk-through for Dwarven Solipsist/Level 4|Next Level]]
  
[[Level 2|Previous Level]]
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*** '''[http://forums.te4.org/viewtopic.php?f=60&t=38222 Post your comments, questions, ideas here at the ToME forum]'''
[[Level 4|Next Level]]
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{| class="wikitable"  
 
{| class="wikitable"  
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|style="color: green;"|Thought-Forms||3/0/0/0||style="color: green;"|Dream Forge||0/0/0/0||style="color: blue;"|Belt||--||colspan="2"|
 
|style="color: green;"|Thought-Forms||3/0/0/0||style="color: green;"|Dream Forge||0/0/0/0||style="color: blue;"|Belt||--||colspan="2"|
 
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|-
|style="color: green;"|Discharge||0/0/0/0||||||style="color: blue;"|Shoes||brass lantern||colspan="2"|
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|style="color: green;"|Discharge||0/0/0/0||||||style="color: blue;"|Shoes||--||colspan="2"|
 
|-
 
|-
 
|style="color: green;"|Nightmare||0/0/0/0||||||style="color: blue;"|Ammo||--||colspan="2"|
 
|style="color: green;"|Nightmare||0/0/0/0||||||style="color: blue;"|Ammo||--||colspan="2"|
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|Added to Inventory:||colspan="7"|----------------------------------------------------
 
|Added to Inventory:||colspan="7"|----------------------------------------------------
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|-
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|Gold:||colspan="7"|15   
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|-
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|Purchased:||colspan="7"|----------------------------------------------------   
 
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|}
 
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|style="width: 18%; color: FireBrick;"|Phys Save||align="right" |9||style="width: 18%; color: FireBrick;"|Spell Save||align="right" |12||style="width: 18%; color: FireBrick;"|Mental Save||align="right" |14||style="width: 18%; color: FireBrick;"|Global Speed %||align="right" |100
 
|style="width: 18%; color: FireBrick;"|Phys Save||align="right" |9||style="width: 18%; color: FireBrick;"|Spell Save||align="right" |12||style="width: 18%; color: FireBrick;"|Mental Save||align="right" |14||style="width: 18%; color: FireBrick;"|Global Speed %||align="right" |100
 
|}
 
|}
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{| class="wikitable"
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!colspan="6"|Infusions/Runes
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|-
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|style="color: DarkGreen;"|Slot 1||Wild Infusion, physical, 14%, 4 turns, 12cd||style="color: DarkGreen;"|Slot 2||Regen infusion, 60 life, 5 turns, 10 cd||style="color: DarkGreen;"|Slot 3||----------
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|-
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|style="color: DarkGreen;"|Slot 4||----------||style="color: DarkGreen;"|Slot 5||----------||
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|-
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|}
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Some thoughts on Survival tree:
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* Traps can be very dangerous in certain zones and in vaults, and in the Far Portal particularly, where they mostly summon creatures. So 3/5 Heightened Senses is very helpful. With your high CUN, you will be able to disable most traps easily. So to win on Roguelike, you either avoid the Far Portal, or I would suggest 3/5 for Heightened Senses. I love the Farportal, so I will aim for 3/5.
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* Charm Mastery can be very, very helpful, particularly with the Swift Hands prodigy.

Latest revision as of 13:25, 21 June 2013

Main Page: Walk-through for Dwarven Solipsist

Previous Level Next Level

Level 1
Class Generic Main Hand nature's mossy mindstar Ring 1 marksman's copper ring of frost (+22%)
Distortion 0/0/0/0 Dwarf 1/0/0/0 Off Hand mossy mindstar Ring 2 --
Dream Smith 0/0/0/0 Survival 1/0/0/0 Hat -- Amulet inertial copper amulet
Psychic Assault 3/0/0/0 Dreaming 1/0/0/0 Armor spellwoven linen robe of nature Tool elm wand of illumination [power 5] (5 cd)
Slumber 0/0/0/0 Mentalism 1/0/0/0 Cloak -- Light --
Solipism 1/0/0/0 Feedback 1/0/0/0 Gloves --
Thought-Forms 3/0/0/0 Dream Forge 0/0/0/0 Belt --
Discharge 0/0/0/0 Shoes --
Nightmare 0/0/0/0 Ammo --
Commentary
Stat Dist.: WIL +3
Zones Completed: Escape from Reknor 2
Comments: Make sure you hide behind thought-form and Norgon!
Added to Inventory: ----------------------------------------------------
Gold: 15
Purchased: ----------------------------------------------------
Key Statistics
STR 14 Dex 10 Con 13 Mag 8 Wil 27 Cun 14
Life 109 Psi 124 Light 2 See Invis 0.0
Mindpower 24 Mental Crit % 4 Mind Dmg % 0 Mind Penetr. % 0
Phys Save 9 Spell Save 12 Mental Save 14 Global Speed % 100
Infusions/Runes
Slot 1 Wild Infusion, physical, 14%, 4 turns, 12cd Slot 2 Regen infusion, 60 life, 5 turns, 10 cd Slot 3 ----------
Slot 4 ---------- Slot 5 ----------

Some thoughts on Survival tree:

  • Traps can be very dangerous in certain zones and in vaults, and in the Far Portal particularly, where they mostly summon creatures. So 3/5 Heightened Senses is very helpful. With your high CUN, you will be able to disable most traps easily. So to win on Roguelike, you either avoid the Far Portal, or I would suggest 3/5 for Heightened Senses. I love the Farportal, so I will aim for 3/5.
  • Charm Mastery can be very, very helpful, particularly with the Swift Hands prodigy.