Difference between revisions of "Walk-through for Dwarven Solipsist/Level 13"
From Tales of Maj'Eyal
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[[Walk-through for Dwarven Solipsist/Level 12|Previous Level]] | [[Walk-through for Dwarven Solipsist/Level 12|Previous Level]] | ||
Latest revision as of 03:43, 19 June 2013
Main Page: Walk-through for Dwarven Solipsist
| Level 1 | |||||||
|---|---|---|---|---|---|---|---|
| Class | Generic | Main Hand | gifted mossy mindstar | Ring 1 | marksman's copper ring of frost (+22%) | ||
| Distortion | 0/0/0/0 | Dwarf | 1/0/0/0 | Off Hand | Polewe (rare) mossy mindstar | Ring 2 | copper ring of clarity |
| Dream Smith | 0/0/0/0 | Survival | 1/0/0/0 | Hat | miner's rough leather cap of constitution (+3) | Amulet | restful copper amulet of dexterity (+3) |
| Psychic Assault | 5/1/1/1 | Dreaming | 4/2/1/0 | Armor | radiant hardened leather armour of Eyal (3,6) | Tool | Eye of the Dreaming One |
| Slumber | 1/1/1/0 | Mentalism | 1/1/0/0 | Cloak | Wrap of Stone | Light | brass lantern of health |
| Solipism | 2/0/0/0 | Feedback | 1/1/1/1 | Gloves | Flamewrought | ||
| Thought-Forms | 4/1/1/0 | Dream Forge | 0/0/0/0 | Belt | Zubinne (rare) [ 3 MAG, 1 WIL, 1 CUN] | ||
| Discharge | 0/0/0/0 | Combat Training | 0/0/0/0/0 | Shoes | stalker's pair of rough leather boots | ||
| Nightmare | 0/0/0/0 | Ammo | deadly quiver of elm arrows of psychokinesis | ||||
| Commentary | |||||||
|---|---|---|---|---|---|---|---|
| Stat Dist.: | WIL +2 CON +1 | ||||||
| Zones Completed: | Scintilating Caves (3,2,1), Rhaloren Camp (3) | ||||||
| Comments: | --------------------------------------- | ||||||
| Added to Inventory: | miner's rough leather cap of dexterity (+2), copper ring of clarity, warrior's copper ring, shielding copper amulet of mastery (0.11 Mentalism) | ||||||
| Gold: | 166 | ||||||
| Purchased: | radiant hardened leather armour of Eyal (3,6) [+51 life, +2 WIL] | ||||||
| Key Statistics | |||||||
|---|---|---|---|---|---|---|---|
| STR 14 Dex 13 Con 31 Mag 11 Wil 54 Cun 15 | |||||||
| Life | 321 | Psi | 194 | Light | 3 | See Invis | 0.0 |
| Mindpower | 37 | Mental Crit % | 4 | Mind Dmg % | 10 | Mind Penetr. % | 0 |
| Phys Save | 25 | Spell Save | 29 | Mental Save | 29 | Global Speed % | 100 |
| Infusions/Runes | |||||
|---|---|---|---|---|---|
| Slot 1 | Wild Infusion, physical/magical, 11%, 5 turns, 13 cd | Slot 2 | Regen infusion of sneak, 114 life, 5 turns, 14 cd | Slot 3 | Regen infusion, 71 life, 5 turns, 17 cd |
| Slot 4 | ---------- | Slot 5 | ---------- | ||